Off the Top of My Head: Painting 40k Scenery

Off The Top of My Head

Wrahammer 40k and Citadel Scenery Painting

Official TableTop Day has come and gone but those of us who play table top games every day can be a table top day.  40k isn’t usually thought of in the same realm as “table top  games” even though it truly is.  I consider it almost a “table top lifestyle” as it really starts to seep into your thinking and, for an artist, your aesthetic.

Painting canvas isn’t something I do well or enjoy, unlike my RevPub Player 2, but I do love to paint models. and as I said in my Nazdreg post I love to create bases. One of my other favorite things to paint is scenery. Games Workshop/Citadel release some great-looking scenery for 40k. I love the little details and terrain pieces, especially rubble and ruins, and it’s fun to try to test some painting techniques on them.

These are from the Urban Barricades set and I painted them last year. With some of the new technical paints out now I’d like to maybe add some new touches to them, but I think they came out pretty well, at least well enough to be table ready!

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I love this one with the Space Marine bike.

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All the little skeletons and pieces are great small details.

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This one with the door and unexploded ordinance is also wonderfully detailed.  I like the bullet holes, battle damage, and debris in these pieces.

 Over the holidays Citadel released some new technical paints that got me pretty excited. Yes I’m lame enough to get excited over technical paints, but I like to paint, I have a lot of fun with scenery, and I’ve been waiting for these kinds of paints to be available.

One of my favorite scenery pieces is the “battlescape” piece with the dead trees, craters, and the wrecked Rhino, complete with combat damage and customizable doors.

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The base was basic Mournfang Brown then dry brushed with Longbeard Grey and Praxeti White.

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The trees were the most difficult actually, I started with more Mournfang, dry brushed Praxeti, shaded with Biel-Tan Green, and glazed with Waywatcher Green.

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The Rhino I painted in Macragge Blue, then used the Typhus Corrosion + Ryza Rust combination shown in the technical paints video released late last year.  I also used some Forge World rust weathering powder to give the impression of the rust running off into the terrain.

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The craters I plan to add some water effect mixed with some combination of Moot Green and Skavenblight Dinge to make a murky green with a bit of oil. I’ve got an extra arm from an Ungor kit and some extra chaos bits so it’s not just the imperium showing the damage in this piece 😉

 Once the piece is completely finished (I’m still testing the water effect…) I’ll post an update!

Check out my previous painting posts for more!

Black Reach

Dredtrukk

Warboss with Attack Squig

Boss Zagstruk

Stormboy Nob on Flying Base

Bad Moons Nazdreg

Dark Angels Dreadnought

Dark Angels Standard Bearer

Dark Angels Librarian

And for more 40k my Kharn illustration posts! Part 1 and Part 2.  And my fond farewell to the World of Battle.

Bullet Point Review: Turbo

BulletPointReviews

This is a new feature I thought up to give reviews of things I just feel like reviewing in a short, sweet way.  I started with a great little animated feature I caught on Netflix that seemed to get lost among the big-budget, sequel-happy world of modern cinema.

Bullet Point Review: Turbo (2013)

  • Title: Turbo
  • Premise: A snail name Theo (aka Turbo) is addicted to speed and racing despite his being, ya know, a snail and wants to enter the Indy 500.
  • Protagonist(s):

o   Theo (Turbo): Main character/Racing Snail (Neverending Story shout out)

o   Chet: Theo’s disapproving Brother

o   Tito: Snail-racing taco vender at Van Nuys, CA mini-mall “Starlight Plaza” who finds Turbo. They work together to achieve their dreams.

o   Whiplash, Smoove Groove, Skid Mark, Burn, and White Shadow: Starlight Plaza racing snails. Whiplash is voice by Samuel L. Jackson and Smoove Groove Snoop Dogg, which means this movie has both a Samuel L. Snail and a Snoop Snail)

o   Paz, Kim Ly, Bobby: Starlight Plaza venders who sponsor Turbo in the Indy 500.

  • Antagonist(s):

o   Evil Mower: Turbo’s first racing opponent.

o   Guy Gagne: Turbo’s REAL racing opponent and Indy 500 Champ.

o   Crows: They eat snails…a lot…

o   Mother Nature: Made Turbo a snail and thus…not very fast…

  • Conflict: Turbo’s addiction to racing affects his job, his relationship with his brother, and dominates his life.
  • Twist: Turbo accidentally Bruce Banners himself with NO2 and gains super-speed! Stan Lee would’ve been proud.
  • Moment I was Hooked: Somewhere around the line “You’re trashtalk is needlessly complicated!” delivered as only Sam Jackson can…
  • Journey: Turbo finds his speed; finds his dreams; and finds that, maybe like Dorothy, he had what he needed all along.
  • Surprisingly…: This movie has a kick ass soundtrack.  Good licensed and original music.
  • Most Relatable When…: Turbo becomes popular by going “viral” from a kid’s random video, including a catchy remix version.  It felt like it could happen because it’s happened oh so many times in the past with oh so many cats…
  • Final Thoughts: I’ve been on a bit of an animated feature kick. Mostly because they are a lot of them on Netflix. I’ve always liked snails so this one called to me. I didn’t have high hopes due to some of the kids’ movies of recent vintage (i.e. Kung Fu Panda…) but was surprised by how much I enjoyed this. Ryan Reynolds, though I’m not usually a fan of his live acting, turns out to be a great voice actor, the supporting cast is also excellent, the story is solid (though cartoonishly fantastical), and the message truly inspiring. Very creative, great fun, and better than most “serious” movies I’ve seen recently.
  • Rating: Four and a half snail shells outta five.

Rating

Turbo Artist
Portrait of the Artist as a Young Snail

The End of the World (of Battle) as We Know It

Off The Top of My Head

As a Warhammer fan living in Tennessee I’ve always been relatively lucky. My orders ship very quickly, shops are usually well-stocked, and there are a lot of hobbyists to create a pretty good community. Part of this is because the Games Workshop North American Headquarters was located in my state; Memphis to be exact.
I live a fair drive from Memphis but not too far. Not so far that it’s excusable that I’d never before visited the Memphis HQ and gaming site “World of Battle” over the last couple of years. I was suddenly motivated to do so when they broke the news on their Facebook page they would be effected by the Games Workshop restructuring (they are centralizing their operations back in Nottingham rather than maintaining multi-employee shops and several international HQs) and would be converting the epic World of Battle gaming hall into a single-person store on the day this post goes out, March 26th 2014. With that news I knew I’d be heading to Memphis before that occurred so I could see the World of Battle while still in its epic-scale format.
A couple of non-Warhammer folks came along for the ride, and even they were impressed and became interested in the hobby just being in the environment.

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The outside of the building itself was impressive, the huge imperial eagle and the wicked space marine statue standing guard.

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The full-sized Blood Angel still stands in the shop and he’s just as intimidating as a 7-foot tall bloke in red armor would be. Especially since he carried a gun the size of my torso.

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There’s a nice case with Eldar Striking Scorpion gear in it. It is stylized to look like it’s been collected and tagged by an Ordo Xenos agent.

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Loved this Ork Waaagh-Bannah!

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This city table was amazing. We kept wandering around it looking at all the details.

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This fantasy castle was equally incredible.

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One of my favorite sections was the back hall that contained “historical artifacts” from Games Workshop’s history. And a GREAT Dark Angels banner.

I’m not a Games Workshop hater. They are a publicly traded company, they are beholden to make a profit for their shareholders, they do things for business reasons certainly, etc. They have also create a GREAT gaming system, painting systems, and as I said in my Kharn post, one of the best “worlds” I’ve seen in fiction. Some of their decisions, however, I can’t see as being positive. I had a ton of fun in the Woodfield Mall store while I was in Chicago. I went two nights in five days and just swapped war stories (“The Little Commissar who Could” one of the clerks told me was terrific) the same was true for World of Battle. I got a chance to chat with Price there about Imperial Knights tactics, the benefits of the new Crimson Slaughter Supplement, and creative use of bits to make unique terrain. He never tried to sell me anything. Just discussed it. I just wanted to BUY everything.

Even my two friends came away interested, just being in the environment and watching the massive Last Stand battle going on.

I think this is the kind of place GW needs to retain. It brings people in. Gets them started. Just being in the presence of this kind of World of Battle sparks fascination in everyone, Warhammer fanatics, neophytes, and outsiders.

I’m hopeful that as Games Workshop completes its restructuring and rebuilds itself as in a modern economic environment World of Battle will rise from the ashes and opens its epic gaming hall tables for North American Hobbyists.

World of Battle’s FB Page!

Rattle and Hum: A Lifelong Journey

Music documentaries are a great way to learn about a band or artist, but have you ever learned something more? Has one ever exposed you to more than the band and forced you to dig deeper? Rattle and Hum did that for me.

I was six years old when it came out and saw it for the first time when I was eight. I watched it at a friend’s house, and we watched it loud – over and over again.

Rattle and Hum is much more than a U2 documentary. Sure, the focus is the band, but it truly is about the journey. And not just their journey. It’s about a journey of exploration and discovery, a journey about learning more. I received a crash course in culture during this movie, and here’s what I came away with:

  • Charles Manson. Maybe the most famous serial killer of all time, and my first reference to it was in the opening song Helter Skelter. I had no idea such people existed or how and why they did the things they did. I lost a little innocence and gained some much needed cynicism.
  • Harlem. I’m a Nashville native and still haven’t made it further north than Maryland. This was my first experience with Harlem, which led to me learning about the Harlem Renaissance. I remember feeling a connection with those scenes. Maybe it was the poverty or the soul and passion, but something resonated with me. The church choir singing I Still Haven’t Found What I’m Looking For is still one of my favorite parts.
  • Billie Holiday. Growing up with a parent in an 80s metal band, I wasn’t exposed to jazz. Angel of Harlem opened my eyes to jazz singers and African American musicians.
  • B.B. King. I wasn’t exposed to blues either. Recently, a friend jokingly said to me, “You don’t know anything about B.B. King.” I pshed and explained I knew about B.B. King – thanks to Rattle and Hum. The movie introduced me to the him, the blues, and the sound.
  • Graceland/Memphis. I’ve always loved Elvis, but I didn’t know what Graceland was or want to visit Memphis until I saw this movie. It’s also inspiring to see Larry sit on the bike, even though he wasn’t supposed to. Rebelling isn’t always a bad thing.
  • America. When you live it every day, you overlook the beauty around you. Taking a few moments and looking at it through a camera lens allows you to see it for what it is. Beneath the traffic, aholes, and pollution, we really do live in a pretty amazing place. Even in the 80s, America was a melting pot of culture.

Rattle and Hum taught me more history and culture in two hours than any history class ever could. The movie touched on people, cultures, and politics, and inspired me to learn more. I can still sing every word to every song. I still laugh and pause when it gets heavy. Remember, it’s not just about the music – it’s about what we take from it.

Trends in Modern Storytelling in Film: Conan – Conclusion and The Riddle of Steel

OffTheCharts

What is the riddle of steel?  The 1982 film asked this question in some of its first spoken dialogue, in 2011 it is asked in the forge, in both films it is posed by Conan’s father.

In 2011 the answer is given in the same scene “fire and ice” provides the strength of steel.  Meaning of course that as heated/quenched steel is best tempered, a spirit that consists of equal parts furious passion and level-headed temperance is indomitable.  A fine lesson for the young Conan, but one he has trouble mastering throughout the film.

Ron Perlman as Conan’s father in the 2011 film teaching his son about steel.

In the 1982 film the answer is provided but never written down on a piece of paper, tied to a rock, and thrown at the audience’s collective forehead so the audience must interpret the answer, and not everyone’s is guaranteed to be the exactly same.

Conan’s original solution is to rely on the strength of steel.  He blunders from place to place, hacking and slashing, until he comes face-to-face with Doom, whose legion of followers catches him easily and Thulsa Doom provides him another answer: flesh is stronger.  Steel is fine, but with his horde of fervent acolytes succumbing to his false prophet-eering, some willing to turn on and murder their own parents, Doom can overcome steel.  Was that the answer then?  If so Conan and the world were doomed.  But that wasn’t the answer either.  During the last battle with Doom’s lieutenants Valeria keeps her promise, that not even death could stop her from fighting by his side, and aids Conan when he most needs it.  Then, renewed with strength, Conan rises to his feet, shatters his opponent’s sword, his father’s sword, and destroys the High Priest of Set, a man bigger, stronger, filled with faith in a false prophet, and with steel forged by the very man who provided Conan the riddle.  Then looking at the shattered sword, he crosses his weapons in his battle-pit salute and bows his head to the Valeria’s funerary altar.  This battle was for her, and she gave him the answer at last: steel is weak, flesh is weak, but the strength of true belief and true purpose can overcome greater steel, greater strength, and any false beliefs no matter how powerful in the brutal world of Hyboria.

Conan then takes his father’s broken sword and kills Thulsa Doom and burns his temple to ash; neither taking his place as a new demagogue nor slaughtering his followers.  It is at this point that James Earl Jones suggests Conan becomes a hero.  By destroying the cult of Set and Doom he does something “for the whole world” not just himself.  For the betterment of everyone, not just for his own revenge.  Meaning there is a progression of the character, from wrathful to heroic.  And doing it all not as a “chosen one” but just driven by his own will.  Not a god nor a giant.  Just a man.  Finding the answer to his riddle.

Where does this leave forging a narrative in modern filmmaking?  Without sounding as old-mannish as shouting “things were better when…” I would like to at least silently mouth it.  Mostly because this trend has exploded into all forms of media; popular books, movies, music, video games; a trend where the narrative is so simple and closed it leaves no room to grow and has been dropped to the lowest common denominator.  Plots now have to be obvious, spelled out, and blatant.  Scenes have to be short, colorful, and loud.  Characters have to be broad and exaggerated.  Nothing can be implied in a character’s personality or purpose; it must be shown in excruciating detail (lengthy sequences of flashbacks, voice-overs, and “childhood” scenes instead of effective montaging done in older films) or spoken in needless expositionary dialogue.  To quote the Robot Devil from Futurama, “Your lyrics lack subtlety! You can’t just have your characters announce how they feel! That makes me feel angry!”  So why do the various industries want to remove all nuance and just have their characters simply announce how they feel?  The answer is simple: it’s easier and they have very low opinions of us…

This is definitely not an indictment to say “all new movies bad, all older movies good” but there is something to the reduction in intricacy of a lot of newer media.  I for one would like to see less hand-holding and provide room to let the audience divine its own answers or at least take the narrative training wheels off.

I never again want to have a roadmap explaining all the stops during a tale of high adventure!

The author's take on mini-Conan
The author’s take on mini-Conan

Trends in Modern Storytelling in Film: Conan – Actors and Characters ’82 & ’11 Comparison

OffTheCharts

So in comparison, what do the films and their characters tell us of how narratives were forged in 1982 compared to 2011?

In 1982, they relied on persona for casting first.  Arnold was a name then, not much more, but one known and larger than life.  Conan was more than a grunting thug and would take some ability to perform, but it wasn’t Hamlet so it was well within his purview of early skills.  The filmmakers wisely chose similarly talented actors to act beside him most of the time (Bergman and Lopez are very good, but they aren’t master thespians) so as not to outshine him, and added veteran screen virtuosos von Sydow, Jones, and Mako to be solid feet on the acting floor to make sure there was some balance.

Conan 1982 learning his swordsmanship.

In 2011, they seemed to rely on the look more than the persona.  Momoa played a good-looking barbarian in Game of Thrones, a character very Conan-like, so since he’s the kind of guy that would bring young women to a hack and slash movie usually audience’d by young men he was a win for them.  The other “good guy” characters seem to appear more out of convenience than necessity, the possible exception being Artus, Conan’s friend.  Tamara is the pretty damsel in distress and El-Shan is a sneaky thief who comes in handy because they need a sneaky thief.

Conan 2011 wielding his own sword.

Zym as a villain is far more in-your-face than Doom; bashing, smashing, and slashing his way through the film seeking revenge…much like Conan really, except he is basically wearing a t-shirt that reads “I’m evil and I know it.”  Doom’s perspective is far more gray, as proven by a speech he gives:

Purging is at last at hand. Day of Doom is here. All that is evil, all their allies; your parents, your leaders, those who would call themselves your judges; those who have lied and corrupted the Earth, they shall all be cleansed.

Like any kooky cult leader Doom sees himself as righteous, not wicked.  Not for some personal wrong (“You killed my evil wife!”) but because as the last Atlantean he is clinging to a time when his people were the power of the world and he longs to go back to those halcyon days.  But the movie doesn’t need to spoon you that – it’s just part of the back story, insinuated by dialogue, mood, and Jones’ performance.

Overall, it gives the newer film less complexity, but not really in a good way, just in a “this-is-just-a-sword-swinging-hack-n-slash-adventure-for-fun-so-let’s-not-do-any-more-than-that” kind of way, which really is the trend of narratives now.  If something can be simpler it is made simpler.  Or often “darker” because much of the audience automatically feels “darker” is “better” or “more real” (See Star Wars I-III).  “Real” has come to mean everything has to be shown or explained directly.  Nothing has nuance or subtlety.  Many narratives’ most powerful points are either spelled out and/or done so blatantly as to provide little interpretation or analysis, thereby robbing the audience of some of the intensity of personal realization.

Next time will be the  summation, one best provided by a riddle…