Un-Mastering Luck: My First Warhammer Fantasy Battles Games

Napoleon once said that genius was the mastering of luck.  Anyone who plays miniature wargames knows just how difficult mastering luck is…

I played my first Warhammer Fantasy Battles games over the past weekend and saw just how difficult luck really is to master. As I said in the last post I prepared a small ogre army for an escalation league at my local Games Workshop store.  I’d never before played Fantasy except for a few little games using the store sets of Island of Blood that weren’t designed to be competitive. My Games Workshop store is surprisingly fresh.  A lot of new players are there so it was nice to go in to this without some of the more negative kinds of players (or the know-it-all, “hurr hurr, look at the noob” types) and it was a really positive experience.  I invited friends to come watch me lose and I thought I’d share the experience.

I showed up on a Friday night and only a couple people were there.  The other player present was also new, and he brought his Skaven army.  The store manager got his rule book out and we played our tiny 250 point game.  I used 8 ogres in two 4-group units, all with additional hand weapons.  This put me at 248 points and lots of attacks.  My opponent took a big block of clanrats with shields and spears, and two bases of rat swarms.  He went first (whew….brought them closer into my charge range!) and I did as expected and charged right into those clanrats.   Ogres on a charge are brutal, impact hits, sixteen attacks, and four stomps.  It was a close round of combat but the ogres won through the weight of their charge.  Because of his “strength in numbers” special rule he had a mighty leadership TEN.  Now I should say I have a history and tendency to roll like crap (you’ll see that in my battle the next day) but I think my lack of luck was catching.  He rolled two sixes!  Failing his leadership test.  He then proceeded to run away 5 inches.  I chose to pursue, rolling a six, catching and eliminating the only viable unit on the field.  I definitely did NOT out play him in my first game.  With only 250 points very few tactical choices are there.  But through pure luck the first game was a win.  And a nice intro to the game mechanics.

I then played the manager’s dark elves, him playing as an NPC.  Though I smashed his witches (even though I’d received their crazy charge) but ran into a wall on his executioners.  I did enough damage on them that even he said he got a bit nervous, but all their elf rules did me in.

The next day I returned for his zombie tarpit challenge.  80 zombies versus my 250 points of ogres.  I chose to make one big unit and smashed into the zombies.  I ended up taking them out in 5 turns, but only had three ogres left by the end.  I realized I would have been smarter to leave them in two units, hitting the zombies on their flank with the second group.  I would have had one extra attack per ogre.  Four extra impact hits (at least…I COULD have rolled a 10+ on my charge) and four additional stomps.  It may have been over in 3 turns…

Later that day I played a kid who had dwarves.  A unit of warriors and a unit of longbeards.  I needed an 8 to make my first charge against the warriors…and rolled two TWOS.  So I received the charge instead.  I made my charge against his longbeards, and surprisingly crushed them into flight.  Here’s where I made tactical errors.  There was only one longbeard left, his standard bearer.  I chose to run them down, which I shouldn’t have done.  I ran them down and moved 9 inches away from my beleaguered other unit.  My other unit of ogres, having lost the combat with the dwarf warriors and fleeing, fled an epic 11 inches.  Then failed their next leadership by rolling a TEN.  My epic bad rolling coming to light again.  His dwarf warriors turned to my unbroken unit and I chose to march them up a hill rather than reform.  I really should’ve reformed, as his next turn would’ve brought them easily into charge range and probably a quick combat after all the impacts, attacks, and stomps.  Since I moved them away, they had their backs to his dwarves and received a flank charge.  Despite this I still killed four dwarves and received zero wounds.  

Unfortunately for me, due to combat resolution math, we tied and his musician broke the tie.  Once again I failed my leadership test (because I’m awesome like that) and fled only to be caught and destroyed!  Him won a clean victory.  All my dice throwing proving just how little of luck I had mastered… my inexperience and the good thinking of my opponents proving to be a deciding factor.

It was a blast to play, win or lose, and I learned some good lessons.

1) Ogres…don’t forget your fear check.  I never had anyone roll for fear ever.  It’s a long shot against elves or dwarves but better to try than not to try.

2) Don’t forget impact his and stomps.  Even with only four ogres in the rank that’s at least four impact hits (D3 per ogre due to the ogre charge rule if you roll a natural 10+) and stomps are four additional attacks.  

3) Ogres are attacking beasts and can soak up lots of damage. Even at speed six it’s best to try to get the ogres back into combat as soon as possible.  Maneuvering with Skaven or Beastmen might be a good choice, but with just three ogres it is always best to try and get them back into doing damage.  It’s what they do best!

I’ve heard that GW is planning to drastically change the landscape of Warhammer Fantasy Battles due to its flagging sales.  Just getting into it now, this makes me quite sad.  I love the complex simplicity of it.  The small rules that turn into big results, and the great fun of throwing gobs of dice and taking off scores of models.  As much as I love 40k, it’s a very different kind of wargame and I’m hoping, no matter the changes they make, the game play will always be welcome on gaming tables.

Warhammer Fantasy Ogres: Ready for Game On!

Off The Top of My Head

In a previous post I noted at the guys at Dreamlike (Now Slayer Gaming) piqued my interest in Warhammer Fantasy battles.  I watched two battle reports, one was their very first one, where Tom’s Ogre army took on Dwarves in one and High Elves in another.  Since then I have started both Skaven and Beatmen armies.  I admit I really like Skaven, but both were begun because I was able to get near complete armies on and off the sprue at very cheap prices.

Several weeks ago, while cruising a used bookstore I found a pile of army books.  Empire, Ogres, Tomb Kings, Orcs and Goblins, all “current” hardback.  All ten dollars a piece.  (They also had a stack of Forge World Imperial Armour books for 15 a piece…it was a good day at the used bookstore…)

Looking through the books I became very interested in one army in particular: Ogres.  The very first army I ever saw played.  They’re very different from any force I’ve seen, Monstrous Infantry, big brutes, no alignment, and a “SMASH and EAT” philosophy.  Also relatively cheap to start.

My local Games Workshop store has started a Fantasy escalation league and, though I had Skaven and Beastmen armies, I decided to give Ogres a shot.  I got the regiment starter box and away I went.

The league starts at a miniscule 250 points, which if I included even my cheapest general option left me only 150 points for troops.

Because of this point restriction, the standard troop structure is waived and only core units have to be fielded with extra points given for fully-painted armies.  With that in mind (and being completely trapped in the house for days due to ice and snow) I started my Ogres.  This was the result:

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I went all ironfists, due to the extra save.  They’ve already got 3 attacks plus impact hits and stomps, so I went for a parry/increased armor save instead of an additional weapon.

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At the time I thought I had to have an HQ.  I got the maneater on the right to proxy a bruiser or butcher since my actual models were on order.

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These guys are a blast to build an paint, and the regiment box gives you so many bits, with some crafty purchases I was able to nearly double the number of ogre bulls I can field by spending about 25 dollars.

 I’ll be playing my first escalation game this week and as I’ve never played a REAL game (only here’s how this works games) and never done anything with ogres I’m gonna lose.  It’ll be a BLAST.  I’m looking forward to it!

Warhammer Rescues: Taurox the Brass Bull

Off The Top of My Head

Games Workshop has a reputation for occasionally making rules with no models. I’ve actually seen some complaints on this and it’s a trend they seem to be moving away from, however I feel that the spirit of this concept was to allow players and hobbyists to create their own versions of the character or unit in question using existing models as bases or even scratch building pieces.

I have a big Skaven army I got practically new on the sprue and Skaven remain my favorite fantasy battles army, however, I was able to get my hands on a great Beastmen army, in various stages of construction, last year and started to mess around with them a bit too. Though they seem to be one of the least popular choices, their personality appealed to me and this force came with lots of models and options, some of which are hard to find now.

One piece I got was an incomplete pewter Doombull.

It was a bare metal piece with no arms, weapon, or decorations I thought would be fun to convert into one of the Beastmen lords with no model, Taurox the Brass Bull.

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I used the rune-inscribed axes from the minotaur kit to make his “Rune Tortured Axes.”

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His shoulder guards are actually vambraces from the Cygor/Ghorgon kit I didn’t use. Because his body is metallic I got a chance to play with the Nihilic Oxide technical paint I’ve been wanting to try and gave his armor and ancient, oxidized tone to make it stand out from the copper-gold used on the rest of the model.

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I originally had a severed hand as base décor, but decided for someone as massive and vicious as Taurox that would never do… Using a Lord of the Rings Elf horseman archer, I cut his legs off and sculpted some guts out of green stuff. The head comes from a Skaven Stormvermin sprue (it was two heads clutched in a fangleader’s claws, I simply cut one off) and sculpted some hair out of more green stuff. Painting the guts was layers of Biel Tan Green, Carroburg Crimson, and Nurgle’s Rot to give it the slimy, transparent sheen.

Just to use the rest of the technical paints I hadn’t played with I used Agrellan Earth for the base.

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I hope GW keeps the rules without models in the army books and codexes for years to come. Creating your own versions are some of the most fun a hobbyist can have. You’ll never see two Tauroxes that look the same!

 

Check out my previous painting posts for more!

Black Reach

Dredtrukk

Warboss with Attack Squig

Boss Zagstruk

Stormboy Nob on Flying Base

Bad Moons Nazdreg

Dark Angels Dreadnought

Dark Angels Standard Bearer

Dark Angels Librarian

Warhammer 40k Scenery

40k Rescue: Blood Angels Land Raider

And for more 40k my Kharn illustration posts! Part 1 and Part 2.  And my fond farewell to the World of Battle.

Warhammer Rescues: Blood Angels Land Raider

Off The Top of My Head

Warhammer Rescue Projects

No one would ever think Warhammer, Warhammer 40k, or any miniatures game is cheap. In fact a lot of board/table top games are pretty pricey (take a look at Fantasy Flight, Steve Jackson, or Fireside Games…they’re pretty high for what’s in the box…) but they usually don’t require maintenance or additions or new pieces. It basically comes down to how you want to spend your hobby money. Do you want to spend $500 on a new video game console, plus $60-$70 for new games to support it, or $500 on a playable starter army and $60-$70 on new units? I’ve preferred the latter recently. But it’s not always easy to shell out $69 plus shipping and taxes for a new unit. Especially when, with a little work, you can get a similar or identical unit for far less! You find them on eBay. They usually consist of damaged, incomplete, or poorly painted models. With the copious bits provided by GW with their sets (Deathwing set for example, it makes Deathwing Terminators, Deathwing Knights, or Deathwing Command squad, so you get a lot of extras) you can take a damaged model or one missing parts, add the extras, and make some nice custom pieces. I’ve found all it takes is some patience, a hobby blade, a toothbrush, and some LAs Totally Awesome cleanser and just about any model can be recovered.

Blood Angels Land Raider

This lander raider was sold as a “needs love” project. Boy was that an understatement.  It was originally a chaos land raider and I considered using it as one, however the idea of deep striking one of these things with my lil Blood Angels army was too tempting.

Original Condition:

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It was a situation where you wonder who originally bought a $75 model and then didn’t seem to look at the instructions.  The top hull was glued on top of the side hulls leaving awful gap clearly visible on the top.  Also the side sponsons were glued on upside down.

The entire piece was so heavily glued it took over an hour with a very sharp hobby knife to get it all apart and, yes, some of it was damaged so badly it was impossible to make it look “as good as new.”

It got an overnight bath in LA’s Totally Awesome cleaner (seriously, it’s about $3 for a big bottle, soak overnight, it strips ANY paint off of metal, plastic, resin, without damaging the model.  Just warm water and a toothbrush.) then reglued correctly.

After Reassembly and Priming:

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I made my retail land raider in the “Crusader” variant due to its high-troop transport capacity, so I had all the “Redeemer” variant bits available.  I moved the sponsons up, added some pieces of off a Baal Predator I had left over, and some various other parts from additional Space Marine vehicles.  Upon reassembly I had to take some liberties and change the basics of the model.  For example the sponson optics were broken and gone so I replaced them with spotlights.  I wanted assault cannons rather than heavy bolters so I clipped the barrels off of two extras from my Ravenwin upgrade sprues and glued them to the heavy bolters it came with.  There was a gap over the frag launchers I filled with standard poles from a Gors unit.  I also had to glued the front door closed as the original hinge was glued to the hull and had to be broken to disassemble it.

Work in Progress:

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As I said it was impossible to hide the damage to the model so I “hung a lantern on it” as it were.  I wrote it into the story of the model, as though it’s a chapter relic and has been through serious wars, has received awful damage, but the might of the vehicle keeps it going.  This was especially true on the left side of the model where the awful over-gluing left major plastic damage to the unit.  You can see where I used some corrosion to make it appear as though it is battle damaged.

I used copious amounts of Typhus corrosion and some Forge World weathering powder to show the wear on the sides and the front door.

Nearly Finished Rescue Model:

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There are some other little touches I’d like to add but I think it’s pretty table ready now.  There are still some gaps that need filling and additional details I’d like to include but it’s worlds from where it started.

Is it the best Land Raider out there?  Not by far…  but for less than half price of the retail version and made with other additional parts I consider it a salvation of this vehicle’s machine spirit.  It may not be perfect…but I think the priests of Mars would approve…

 

Check out my previous painting posts for more!

Black Reach

Dredtrukk

Warboss with Attack Squig

Boss Zagstruk

Stormboy Nob on Flying Base

Bad Moons Nazdreg

Dark Angels Dreadnought

Dark Angels Standard Bearer

Dark Angels Librarian

Warhammer 40k Scenery

And for more 40k my Kharn illustration posts! Part 1 and Part 2.  And my fond farewell to the World of Battle.

Off the Top of My Head: Painting 40k Scenery

Off The Top of My Head

Wrahammer 40k and Citadel Scenery Painting

Official TableTop Day has come and gone but those of us who play table top games every day can be a table top day.  40k isn’t usually thought of in the same realm as “table top  games” even though it truly is.  I consider it almost a “table top lifestyle” as it really starts to seep into your thinking and, for an artist, your aesthetic.

Painting canvas isn’t something I do well or enjoy, unlike my RevPub Player 2, but I do love to paint models. and as I said in my Nazdreg post I love to create bases. One of my other favorite things to paint is scenery. Games Workshop/Citadel release some great-looking scenery for 40k. I love the little details and terrain pieces, especially rubble and ruins, and it’s fun to try to test some painting techniques on them.

These are from the Urban Barricades set and I painted them last year. With some of the new technical paints out now I’d like to maybe add some new touches to them, but I think they came out pretty well, at least well enough to be table ready!

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I love this one with the Space Marine bike.

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All the little skeletons and pieces are great small details.

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This one with the door and unexploded ordinance is also wonderfully detailed.  I like the bullet holes, battle damage, and debris in these pieces.

 Over the holidays Citadel released some new technical paints that got me pretty excited. Yes I’m lame enough to get excited over technical paints, but I like to paint, I have a lot of fun with scenery, and I’ve been waiting for these kinds of paints to be available.

One of my favorite scenery pieces is the “battlescape” piece with the dead trees, craters, and the wrecked Rhino, complete with combat damage and customizable doors.

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The base was basic Mournfang Brown then dry brushed with Longbeard Grey and Praxeti White.

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The trees were the most difficult actually, I started with more Mournfang, dry brushed Praxeti, shaded with Biel-Tan Green, and glazed with Waywatcher Green.

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The Rhino I painted in Macragge Blue, then used the Typhus Corrosion + Ryza Rust combination shown in the technical paints video released late last year.  I also used some Forge World rust weathering powder to give the impression of the rust running off into the terrain.

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The craters I plan to add some water effect mixed with some combination of Moot Green and Skavenblight Dinge to make a murky green with a bit of oil. I’ve got an extra arm from an Ungor kit and some extra chaos bits so it’s not just the imperium showing the damage in this piece 😉

 Once the piece is completely finished (I’m still testing the water effect…) I’ll post an update!

Check out my previous painting posts for more!

Black Reach

Dredtrukk

Warboss with Attack Squig

Boss Zagstruk

Stormboy Nob on Flying Base

Bad Moons Nazdreg

Dark Angels Dreadnought

Dark Angels Standard Bearer

Dark Angels Librarian

And for more 40k my Kharn illustration posts! Part 1 and Part 2.  And my fond farewell to the World of Battle.

Off the Top of My Head: 40k Dark Angels Librarian Turmiel

Off The Top of My Head

This guy I painted the same day as I painted the standard bearer.  In fact I may have painted him first but who can remember such details now?

He’s the Dark Vengeance Dark Angels Librarian and GW really showed off what they could do with plastic minis in that set.  So much so that I’ve heard that finecast has met its demise going forward.  I had a previous librarian, but since this guy was so utterly Dark-Angel’d up, yo, I moved my other one to my little Blood Angels army.

I didn’t follow the exact color scheme used in the Dark Vengeance literature, but it’s more fun to riff a bit right?  He, like my standard bearer, needs some serious touch-ups as I can spot all kinds of places I didn’t blend well, but I do like his force sword!  Other areas are just things I can look forward to correcting soon.

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I actually had two of these guys, but the crew in the sadly closed Woodfield Mall GW store gave me a GREAT idea what to do with my other one.  He’s been primered and painting has only just started on him but this is what I did with my other Turmiel:

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I altered the command bike to carry an extra Tome of the Long Hunt from the Ravenwing upgrade sprue on the wings of the angels on the rear fender.

I’ve included several other little additions, such as the second volume on the side of the fender, A scroll from Skaven plague monks on the front fender, and a cherub I got with an Empire General Standard bit.

I heard of a few ways to convert a regular Ravenwing sergeant into a librarian-on-a-bike (including using Grey Knights bits), but with Turmiel’s dynamic posing (love that outstretched hand) and iconography it was hard to think of another one that would look nearly as Dark Angels-y.

Once I have him completed I’ll post pics of him, hopefully showing, hopefully, more advancement in painting ability.

Check out my previous ork painting posts for more!

Black Reach

Dredtrukk

Warboss with Attack Squig

Boss Zagstruk

Stormboy Nob on Flying Base

Bad Moons Nazdreg

Dark Angels Dreadnought

Dark Angels Standard Bearer