Off the Edge: Lots of Pretty, Pretty Ones…

Off the Edge

I recently went on a BBC TV binge. I watched a lot of great, strange shows that seem to come out of the UK. I went back to one of my favorites, Spaced, and while on my Frost and Pegg marathon I found the show Hyperdrive and became incredibly addicted to that, even though, like Spaced, it’s a very short series.

While watching both of these shows it occurred to me that these kinds of TV shows would never be made in the same way in the states… Nick Frost, while a great lead and a terrific comic talent, just doesn’t seem like the kind of show runner they like in the states. Nick is a husky guy with irregular teeth. The female lead, Miranda Hart, is a very tall woman, also pretty husky. The other male lead, Kevin Eldon, is a thin, balding man. I started to wonder how this show would be cast if it had been made in the US. Replace Nick Frost with Matt Bomer, Miranda Hart with Nina Dobrev, and Kevin Eldon with Misha Collins. The comedic timing and talent of the original cast replaced by people more pretty and photogenic performers.

The three principles in the BBCs Hyperdrive

The same goes for Spaced Simon Pegg and Jessica Hynes replaced with Josh Lawson and Sara Rue younger, sexier people. Despite the fact that the original story of Spaced kind of had them as 20-something losers.

The Cast of the UK Spaced

Watching those two shows made me wonder where all the regular people are in US TV and films. I know a lot of people who watch shows or go to movies just because they like the way the actors and actresses look. It got me thinking, where are all the “normal” looking people in TV shows and movies? Of course “normal” is very subjective but few people would consider Zoe Saldana, Jennifer Aniston, and Kate Beckensale as “normal;” all of them definitely holding firm positions on the “extremely attractive” to “absurdly attractive” on the physical appearance scale. Shows like Burn Notice, True Blood, Arrow, Supernatural, they may all be great shows with good performances…but are just full very un-normally “pretty people.” Grizzled soldiers, hardened prisoners, brilliant scientists, and slacker losers are all the same chiseled-jawed guys and slim fit girls.

Natalie Portman: Your typical Scientist…

Of course British TV isn’t better in every case, and I don’t watch much TV in general, but I’m hard pressed to think of a US TV show that isn’t chocked full of American Apparel models with Blue Steel expressions and full, pouty lips. Almost universally. Even when a show is built around a personality the rest of it is cast with hot eye candy as friends and family.

Gerard Butler as Attila the Hun…who was likely of Mongol Origin… That’s authentic…

The entertainment industry has become an almost entirely visual medium. Yes of course music is an auditory art, however since at least the advent of film, if not the advent of public performance in general, the visual impact of a performer is often significantly more important than their musical talent…and we all pretty much know it.

As someone who considers himself to operate essentially on the “normal” side of the physical appearance meter it struck me how little of “normal” we see and makes me wonder how much talent goes untapped in the market due to a performer’s appearance. Every piece of our entertainment is now designed wholly to appeal to the attractiveness of the individuals involved. I’d like to see a “return to normalcy” in media. Where talent, personality, and ability makes a show great. The last time I can think of a show not fully stocked with the beautiful people it was Roseanne; a show that started in 1988 and ended almost 20 years ago! I’d say we’re long overdue for a move away from all the beautiful people.

Artist Spotlight: Blake Best

We at RevPub love music. It’s pulled us through good times and bad, and there’s truly nothing better than a good concert. This month, we’re spotlighting Nashville-area musician and guitar instructor, Blake Best. Be sure to reach out to him and show your support!

blakebest

Contact info: Best Guitar Instruction, 615-406-7268, bbbest1085@gmail.com

Instruments played: Acoustic guitar, electric guitar

RevPub: How long have you been playing, and what made you want to play music?

I have been playing guitar for 15 years. My parents were both avid music fans, and my father was a professional guitarist, so I grew up surrounded by music.

RevPub: What is the most important thing to you in regard to your music?

The most important thing to me is for my music to retain my thoughts and feelings. I write music for me, and I always have. It just happened that others appreciated it and felt a connection to me through it. I also play multiple styles, which has helped keep me versatile and has kept my creativity flowing. I toured for five years as a member of a signed and well marketed metal band, but never gave up playing the rock and alternative music that defined me in my formative years.

RevPub: Who/what are your biggest influences/motivators?

What a question! There’s so many…Kurt Cobain of Nirvana, John Rzeznik of the Goo Goo Dolls, TRUSTcompany, Adam D and Joel of Killswitch Engage, Boston, Alice in Chains, Robert Englund (an actor but one of my greatest creative influences), my Mom and Dad, and my fiance Lisa. She has always been supportive of me and of my music career. She is my soulmate and encouraged me to continue on my musical journey.

RevPub: What are the most important things you’ve learned throughout your musical career?

Patience and gratitude. The music business is a cut-throat industry full of hard knocks and bumps. I strongly believe that if you’re patient, you’ll get your chance to show everyone what you can do. I also believe gratitude is important. Be thankful of everyone who supports you, because without them, what would you have?

RevPub: Why is music such a big part of your life and who you are as a person?

Music is just part of who I am; it’s natural to me, like breathing. I’ve always found music to be a source of comfort and peace, and I enjoy sharing this with others. Though I enjoy playing and recording and being involved in the music industry, I began teaching guitar in order to share my passion for music in a way I could never do as just a performer. Teaching is a way for me to ensure that others have the opportunity to enjoy music as much as I do. Hopefully, my sons will want to learn so my musical legacy lives on!

Lost Boy, Lost Girl

Artist Spotlight: Ciciley Bailee Hoffman

What do you think of when you think fashion? This month’s artist spotlight may change that.

We are pleased to have stylist and image consultant Ciciley Bailee Hoffman of mode. as out artist spotlight for August. As a long-time friend of the RevPub founders, Ciciley is one of our favorite people ever. She has style, grace, and an awesome presence that we hope you enjoy!

ciciley bailee hoffman

RevPub: What made you want to become a stylist, and how did you get your start?

Art, music, writing, design, dance, and film were a big part of my growing up —  I have four parents who all have different but well-cultivated tastes in such things. I was well surrounded by expression and given ample opportunities to find the form that was right for me. After being admittedly mediocre at painting and music, I found theater. I bounced around from acting to lighting design to set design before eventually landing on costumes in high school, by which time I had fallen in love with fashion and vintage aesthetics. Costuming in theater allowed me to travel from the past to the future to places that lived only in the mind — while existing alongside music, dance, etc. other forms of expression i adored — and I was head over heels. In the meantime, I gained a reputation for being an honest and chic second opinion on things like prom dresses and band looks, which became the personal fashion consulting and artist image work I do now. Theater became films, advertisements, and editorials. I learned to sew in college, and that was the clincher; sewing is a zen paradise to me, and along with the rest, everything just … fit (not to make a bad pun).

RevPub: If you could dress/style anyone (dead or alive) who would it be and why?

Tilda Swinton. She is amazing. She has this fascinating, androgynous look and is notoriously open to avante garde fashion and experimentation. She’s also a feminist, art lover, and a damn good actress. She’s so interesting; I would love to see what we could do together.

As far as films, I would love to style anything directed by Jean-Pierre Jeunet and/or Marc Caro. They’ve done fabulous work together (The City of Lost Children and Delicatessen), as well as individually, in which entire fantasies are created and executed. And are quite delightful their aesthetic is incredible, their understanding of composition and color is unparalleled. I’d love to add my voice to their visual symphony.

DangerousPetJulie

RevPub: What are your favorite pieces you’ve designed?

Tied for first are a fabulous purse I made myself in college (it’s made out of an upholstery bolt, and I used an industrial sewing machine to get through the thick fabric) and a Captain America costume I made for a film called The Once Mighty with Fighting With Forks. I was approached, designed, and made that piece in five days for under $50, while working full time on other things, so i am proud of it … but I was also bribed with a Lite Brite to pull it off.
But that said, I don’t consider myself a designer. I could never create and execute 12 seasonal cohesive looks with a point of view for runway. I can design and make individual costumes for particular needs, but most of what I do is styling, costume, and wardrobe supervision — meaning I put looks together from pieces made by other people. My favorite piece in that regard is an as-of-now unreleased video I called Dangerous Pet with Chad McClarnon of Best Part Productions; the direction is on point, the two actors are fantastic and gorgeous, and we had classic cars to boot, so the vintage duds I put them in look outstanding.

RevPub: What are you most proud of? Was there anything you really didn’t like after the fact?
I’m most proud of Lime and Davenport, a short film I made in the 48-hour film project in 2012 with Paper Ghost Pictures directed by Motke Dapp. The 48 is a competition that takes place in cities all over the world wherein film making teams are given a genre, character name, prop, and line of dialogue and then two days to write, shoot, edit, and score an entire short film. We got fantasy, and the story is of an unhappy thrower of a lame party who discovers that she can begin the shindig over by squeezing a magic atomizer. Every time she does so, all of the costumes change to help indicate the restart to the audience. The result is around 75 costume changes in seven minutes, which pretty much encapsulates my preferred aesthetic when left to my own devices. If a producer asks me for a demo reel, i send them “L&D.” You can see it here http://vimeo.com/45842050.

TheOnceMightyAccomplishment-wise, however, I am most proud of the fact that I did wardrobe for four films that were selections of the Nashville Film Festival in 2014. Not only is it one of the oldest and most respected film festivals, it’s my hometown festival, too, so that was a thrill. (The films are The Upside of Down, To Be Loved, Bear With Me, and Sorry About Tomorrow).

If I’m ever disappointed in a final product, it’s usually because one cannot see the hat or necklace or another fastidious detail of something I have styled. I am meticulous about each element in every costume I design and exacting about checking test shots and camera monitors to be sure things look as I (and the client) want them to before they go to print or screen (this is why i insist on options and backups). That said, I have a particular fondness for shoes … unfortunately, footwear is generally what ends up on the cutting room floor during editing. Most people don’t realize it, but in films and commercials, the entire bodies of actors are rarely shown. Even shots of people walking down streets and stairs are not generally from the ground up. Fashion editorials tend to show the whole subject, so if Ive got some gear I really want showcased, I bust it out on those.
LadyElvisEditorialForTheDoubleStandard

RevPub: What would you tell someone who wanted to get into fashion?

Hone your style and craft. Start with yourself; be true to what you like and how you want to look, not to trends. If you want to be a designer, draw/draft as often as you can and learn how to make clothes with skill. If you want to be a stylist, style your family. Style your friends. Style everyone who will let you and get adept. Learn to sew. If you want to be a costumer, learn the history of fashion, learn construction, and watch all the good movies, videos, commercials, and television you can. But regardless of what part of fashion interests you, be part of the community and do so confidently. find and use your voice. Oh, and weird doesn’t mean fashionable. Don’t ever mistake overdone or a designer label for style.

 

*All photos courtesy of Ciciley Bailee Hoffman.

Artist Spotlight: Ike Petro

This month we’re spotlighting a young man who I have known his whole life 🙂 He’s a talented 15-year-old who is truly passionate about video games. Not only does he play them, he creates them! Ike has played video games since he was three years old and beat his first game at four. Thanks to Ike for being this month’s artist spotlight!

Be sure to subscribe to his YouTube channel at Ike Petro.

1. What are your favorite things about video games?  The fun I usually have (emphasis on usually) and the challenge. I almost always have fun when I’m playing games, and challenge in the games keeps them from getting stale. I mean, who would want to beat a game without trying?

2. What inspires you to create new stories and games?  Nothing in particular, really. I just have a very creative mind. My friends sometimes make me think about something, but that’s about it.

3. What are your goals when creating games?  I don’t have much experience yet, just my RPG Maker DX. It’s hard to figure out where to set up grinds and side-quests. My main goal is to learn more and more from this software to eventually create a full-fledged game, complete with challenging bosses, creative stages, and great characters. I haven’t done it in a while, mainly playing games with friends in the meantime.

4. What are your favorite games and why?  My favorite game of all time is Dragon Quest 8 — Journey of the Cursed King. I love turn-based RPGs and always will. This game is challenging, has a great world to explore, has great side-quests (Love the Monster Arena personally).

5. Why do you want to be a game designer/programmer?  People always say do what you love, and if you don’t play video games, where does that lead you? Possibly to some random job down the street you don’t enjoy doing. I’ve loved video games all of my life (People, I started when I was 3), and I’ve loved them ever since. So, I’m sticking with what I love to do, and that’s fact.

6. What makes a good video game?  People have very different opinions about this. I think what makes a good game is if you enjoy it. Sure, it might not be the best, but if you like it, don’t let anyone make you think differently. I personally like some challenge (aka, not a ball-busting game or Kirby’s Epic Yarn, for the matter), has an ok at least story(i don’t care that much anyways bout the story, it just helps), and it has to be fun.

 

7. What makes a bad video game?  Where to start? Start with the opposite of what I said previously — not fun, too easy [Kirby’s Epic Yarn (cough)] or too hard. Story, as I said, I don’t care much for, but it’s ok with me. A lot of people hate bad voice actors or bad writing. It can be annoying, but I don’t think that aspect itself makes or breaks a game. It doesn’t change how the game itself plays at all; that’s why I have no problem with it. Now, the main reason … bad gameplay. If this is bad, the game is BAD. There’s nothing changing this, not a great story, scenery, etc. If you screw up on this part, it isn’t going to be good. Who likes a game you can’t play? While glitches are usually a problem, I mostly laugh at them. If they screw up a quest or objective, yeah, then that’s bad (looking at you Skyrim).

Warhammer Rescues: Taurox the Brass Bull

Off The Top of My Head

Games Workshop has a reputation for occasionally making rules with no models. I’ve actually seen some complaints on this and it’s a trend they seem to be moving away from, however I feel that the spirit of this concept was to allow players and hobbyists to create their own versions of the character or unit in question using existing models as bases or even scratch building pieces.

I have a big Skaven army I got practically new on the sprue and Skaven remain my favorite fantasy battles army, however, I was able to get my hands on a great Beastmen army, in various stages of construction, last year and started to mess around with them a bit too. Though they seem to be one of the least popular choices, their personality appealed to me and this force came with lots of models and options, some of which are hard to find now.

One piece I got was an incomplete pewter Doombull.

It was a bare metal piece with no arms, weapon, or decorations I thought would be fun to convert into one of the Beastmen lords with no model, Taurox the Brass Bull.

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I used the rune-inscribed axes from the minotaur kit to make his “Rune Tortured Axes.”

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His shoulder guards are actually vambraces from the Cygor/Ghorgon kit I didn’t use. Because his body is metallic I got a chance to play with the Nihilic Oxide technical paint I’ve been wanting to try and gave his armor and ancient, oxidized tone to make it stand out from the copper-gold used on the rest of the model.

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I originally had a severed hand as base décor, but decided for someone as massive and vicious as Taurox that would never do… Using a Lord of the Rings Elf horseman archer, I cut his legs off and sculpted some guts out of green stuff. The head comes from a Skaven Stormvermin sprue (it was two heads clutched in a fangleader’s claws, I simply cut one off) and sculpted some hair out of more green stuff. Painting the guts was layers of Biel Tan Green, Carroburg Crimson, and Nurgle’s Rot to give it the slimy, transparent sheen.

Just to use the rest of the technical paints I hadn’t played with I used Agrellan Earth for the base.

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I hope GW keeps the rules without models in the army books and codexes for years to come. Creating your own versions are some of the most fun a hobbyist can have. You’ll never see two Tauroxes that look the same!

 

Check out my previous painting posts for more!

Black Reach

Dredtrukk

Warboss with Attack Squig

Boss Zagstruk

Stormboy Nob on Flying Base

Bad Moons Nazdreg

Dark Angels Dreadnought

Dark Angels Standard Bearer

Dark Angels Librarian

Warhammer 40k Scenery

40k Rescue: Blood Angels Land Raider

And for more 40k my Kharn illustration posts! Part 1 and Part 2.  And my fond farewell to the World of Battle.

Artist Spotlight: Chris Boehm

It’s our pleasure to spotlight Chris Boehm this month. Chris runs the Etsy shop Upcycled Marketplace, where he makes functional and attractive furniture from unused and unwanted materials. He works as an energy efficiency engineer and is active in the American Ninja Warrior world. We encourage you to check out his merchandise on www.facebook.com/UpcycledMarketplace!

Chris Boehm Rev Pub: What are the basic materials/tools you use?
The materials I use to build my projects are any unused, unwanted or scrap materials. My most popular materials are old pallets, cabinet doors, windows and old shelving.
I use a miter saw, table saw, circular saw, jig saw, random orbit sander, and a drill. I am slowly building my tool selection as I go. I started making my first piece with just a circular saw, and I’m lucky to say I still have all 10 fingers! Future additions will be a drill press, bench sander, impact drill and a scroll saw.

 

Rev Pub: What inspired you to start Upcycled Marketplace?
I grew up being good at making things with my dad. He taught me construction, furniture making, electrical skills – anything a modern-day Renaissance Man should know how to do. I have also always been interested in reusing materials when I can, and when my wife and I moved into our house, we needed some furniture. So instead of spending a lot of money on decorations and furniture, I decided to use free materials (pallets and discarded wood from my dad’s workshop) to make a bar cart, coat rack and platter centerpiece.

Rev Pub: If you could make anything, what would it be?
I have always wanted to make something that incorporates solar photovoltaic cells such as a coffee table or wall hanging that does something functional like charge your cellphone or power a clock.

Coffee table upcycled marketplaceRev Pub: What are the challenges working with recycled materials and wood?
The challenges with using upcycled or recycled materials are making the material look good enough to go in a house but still retain its recycled nature. Keeping the rustic nature of the material while still passing my wife’s inspection. It’s also challenging to maintain the recycled idea of project because it would always be easier to go to the store and buy what you need instead of finding it in a junk yard or the free section of Craigslist.

Rev Pub: Do you have any tips or advice for someone wanting to start a similar hobby/business?
Have a game plan for what makes your projects different (in my case, the upcycled aspect helps me stand out). Stay true to your game plan, and don’t bite off more than you can chew. If you work full-time like I do, don’t try to complete too many projects at the same time – take it slow and do one project at a time if you have to.

And be sure to check out this awesome video about Chris’ main project last year — a dining room table and chairs!