Life Lessons from Video Games Versus Mode: SFII v MK Finale!

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There are two kinds of people in this world: those who prefer Street Fighter and those who prefer Mortal Kombat.  Yes we can love them both, but if you were stuck on a desert island which would you prefer?  We all have an answer.   This will be no surprise, I’m a Street Fighter person.

Part of it has to do with my introduction to it.  I learned it first so its moves in a one-on-one style tournament fighter became second nature to me.  I’m not a fancy or elaborate Street Fighter player, I keep things basic, but I also win a LOT (right Mike? >: ) )  Here’s why I prefer Capcom’s Street Fighter to Acclaim’s Mortal Kombat.  Keep in mind I’m only dealing with the 16-bit iterations of the games, not the later ones.

Longevity: I don’t mean one series has or will outlast the other.  We’ve seen bad versions and weird crossovers for both franchises, I mean the longevity of these 16-bit games themselves.  Street Fighter II is a fun game.  All the special moves, all the different characters and strategies, it still feels the same way as it did when I first played it.  Mortal Kombat has suffered the Duke Nukem effect for me.  Despite all its violence and cutting edge effects…it all seems somehow…childish.  As though maybe that kind of thing is only really cool to a 12-15 year old.  Mortal Kombat’s brutality actually feels like a gimmick now.

SPAM: I think we’ve all done hadouken-hadouken-hadouken-hadouken or TIGER (high)-TIGER (low)-TIGER (high)-TIGER (low) against the computer or a live foe.  I have.  Especially Zangief and Balrog (M. Bison in Japan).  But if you did that on a harder difficulty or against a competent foe you also saw a jumping roundhouse or a leaping short into a sweep.  You can only spam fireballs for so long.  I can beat Mortal Kombat by doing flying kicks and upper cuts.  And JUST flying kicks and uppercuts.  The flying kicks strategy is how I always beat Goro.  I could usually get a flawless victory on him too.  Even on tougher difficulties.  It seems easier to spam cheesy moves in Mortal Kombat to me.  So much so that I’d try to play fair then just say, “forget it I’m spamming to win…”  I’m sure the MK masters out there know ways to break those kinds of things, but it doesn’t make it any less frustrating when some chump starts doing it to you…or any less lame when you see it work on the game’s hulking sub-boss!  One cause of this problem is reflected in the next item!

Diversity:  I mentioned this in my Street Fighter post, but it wasn’t until I did my Mortal Kombat post that I realized how diverse Street Fighter is in comparison.  Street Fighter had two characters that played essentially the same, Ryu and Ken.  In Mortal Kombat, except for special moves, they all essentially play the same.  And it struck me the reason why, no one really cared about the fight.  I never did as a kid.  I typically just rushed through the fight however I could…I only cared about fatalities and unlocking secrets.  In a way MK’s secrets and violence kind of trapped it.  By giving all the characters the same basic set of moves with the same range, speed, and strength, it made it essentially the same game over and over with different kills at the end of each round and those kills are what I looked forward to.

Fun: The most important thing to me.  To this day I can plug in Champion Edition or Super into my Nomad or CDX and pick up right where I left off as though it was 1992 all over again.  I can have just as much fun, find just as much challenge, and remember all my timing and moves through straight muscle memory.  I admit I haven’t played Mortal Kombat since I quit playing it in the 90s (though I have played the newer ones!)

All of this is not an indictment of Mortal Kombat at all.  I love the game.  I loved the time I spent with it and I still cherish the franchise as the brutal cousin of Street Fighter, the Asia-gothic-hellscape fighting game that still has plenty of room to grow and reinvent itself at every opportunity.  I just prefer Street Fighter.  All of these opinions are of course mine only.  I think Mortal Kombat fans also have good points as to why they prefer their franchise and I’d love to hear some.

Which do you guys prefer?

In my opinion it’s a clear win and a…

KO

KO

…for Street Fighter!

My original strategy guides from the 90s.  Before the internet…books like these were the only way to get info!

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Guides Open

Story of the Month: Cold-Weather Karma

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I love my friends. I love them dearly, but sometimes they think they know everything, and I am just a damsel in distress. This is not the case, and sometimes I depend on my good friend karma to help me out.

Cold-Weather Karma

I drive a 350Z, which is not ideal for driving on ice or snow. It’s real-wheel drive and doesn’t have traction on slick surfaces. If it’s too slick, I will spin my back tires and fishtail in circles. As fun as that is, it can be a little inconvenient when I need to get to work.

My 350Z covered in a fresh snow

A good friend offered to give me a ride to work one morning due to inclement weather. He even made a special trip to Starbucks, so we could have our special coffees for work. Sweet, right?

We arrived at the office and started to get out of his vehicle. Then I heard in a mocking tone, “Be careful, you don’t want to fall and hurt yourself,” and “Don’t move too fast,” and “Are you sure you can make it to the door?” He even tried or did open the vehicle door for me.

As he mocked me and my inability to drive in the snow, suddenly his Starbucks cup went flying through the air and he landed on his ass. Yes, in mid-sentence, karma had my back and took his feet out from under him. It looked something like this…

black and white of guy falling on ice
Photo by: http://www.printactivities.com

I couldn’t do anything but laugh. And I mean really laugh, doubled over and barely breathing. Out of instinct I rescued his coffee and continued to laugh. After a moment, I managed to ask if he was okay, and he helped himself up. I handed him his coffee, and we walked into the building, and I was still laughing.

The moral here is simple: Karma is real, and it will make an example out of you. My pal and I still joke about his fall and how horrible I am for laughing and going after the coffee. But he never teased me about the weather again. I think we all know karma would come back again 🙂 Be careful out there!

If You Have to Cry, Go Outside Review

I don’t actively seek biographies, but sometimes I am loaned a book that is a “must read” from the lender. A friend of mine loaned me If You Have to Cry, Go Outside and Other Things Your Mother Never Told You by Kelly Cutrone, and I admit it was a must read for me.

Kelly Cutrone is the owner of People’s Revolution, a PR firm with locations in New York and Los Angeles. She is also the author of Normal Gets You Nowhere, produced Kell on Earth, and judged America’s Top Model.

The fashion/celebrity industry has never interested me, so I was a little leery of reading If You Have to Cry, but I liked the title, and my friend was convinced I would love it. She was right. I read this book in a couple of days and learned some interesting things about myself in the process.

What I learned from Kelly Cutrone:

1. It’s okay to make your own religion. With so many people trying to influence you and your beliefs, Cutrone urges readers to make their own religion. No matter what you believe or don’t, it’s okay to have an intimate relationship, completely catered to you, with your faith.

2. I have a style. I like dark fitted clothes, minimum makeup, bare nails, and I usually wear my hair up. I am this way for a lot of reasons, but mostly I would rather sleep in the morning than spend an hour-plus getting ready. I should own and be proud of my style instead of listening to people who try to change it.

3. I’m doing my best. Cutrone discusses entrepreneurship, goals, and taking risks in life. I am not afraid to try new things, try to always be honest (no matter the result), and stick up for myself. Many feel I am harsh and cold, and I’m okay with that. At the end of the day, I have to look at myself in the mirror, not them.

4. You are not entitled to anything. I hear people complain they should make X amount of money because of X. If you want X amount of money, then work your ass off to get it. It doesn’t matter what your degree is, how many people you know, or how hard you worked in the past. What matters is your earn it each day, and if you want more, you work more.

5. Support other women. This one is especially tough for me because I am surrounded by men who I love dearly. I find it harder to relate to women, but I hope over the years to build better relationships with some and create a better balance.

6. Be different and stand out. This is important in all aspects, and if you are truly yourself you can accomplish this with little effort. Each human is unique because we are all different.

7. Discover yourself and cater to your strengths. I love proofreading and editing, and I am good in customer service because I can read people. These are not my only skills, but these are the ones I like the most, so I focus on those as opposed to being driven by money.

8. Have fun. It’s almost impossible to love everything you do because sometimes things suck, but you can try to have a good attitude about everything you do. That makes a huge difference, and you would be amazed at how a good attitude can influence others and make you feel better.

It’s surprising that a randomly loaned 200-page book opened my eyes to things I never knew about myself. Sometimes we are so stressed and busy, we forget to reflect on what we want out of life and from ourselves. So, here’s the challenge: Think about what you want. Then go after it. Cutrone’s story is proof that with hard work, being true to yourself, and taking risks, anything is possible!

Life Lessons from Video Games Versus Mode: Mortal Kombat

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Mortal Kombat…  I admit I never played Mortal Kombat in the arcades when the cabinet first came out (though I remember it took some of the crowd away from my SFII cabinet at the skating rink…) What got my attention with this game were two things: word of mouth and the ad campaign.

I was already used to Street Fighter’s cartoon graphics and its somewhat Looney Tunes violence (even literally seeing stars when dizzy) but I heard a new game was out that upped the maturity level.  It showed real violence and blood and, rumor had it, you could even kill people in this game!  To a 10-12 year old this sounded amazing.  I couldn’t believe any of this could be true!  Then the ads came out for the home version.  The epic commercial featuring 90s techno music and the single shout of “MORTAL KOMBAAAT!” got everyone’s attention.  Followed immediately by the firestorm from parents’ groups and politicians saying the game was too violent for kids and should be banned.  All this did was make kids like me who didn’t pay attention realize “hey I gotta see this bloody game!”

Again I got it for the Sega Genesis, and in this case I was LUCKY.  While the SNES version bent to the will of parents’ groups and removed the bloody aspects, the Sega version just made you put in a code.  This was before the internet folks so, like all the codes I learned, I went to the local FoodMax, opened up GamePro magazine, found the code (down, up, left, left A, right down) and repeated it over and over as I  walked home.  Voila.  Bloody Mortal Kombat.

Mortal Kombat was like nothing I’d ever played before.  I half expected it to play like Street Fighter, it was what I was used to.  I was shocked when pressing back didn’t block, and finding that block button was tricky!  But once I got into it Mortal Kombat, and the superior Mortal Kombat II, sucked me in.  The digitized characters looked more “grown-up” than the cartoons of Street Fighter.  The flinging blood, the wild special moves, and the fatalities…oh the fatalities.  Finding these out was a gold mine of gaming information.  I couldn’t memorize them, I had to write them all down and then play the game over and over until I could execute each one.  Ripping out spinal cords (I was a huge fan of Predator so this was awesome to me), pulling out hearts, uppercutting off heads, skulls spitting fire…this was unlike anything I’d ever seen.

Again I felt lucky to have my 6 button controller and the Sega version on MK I.  I learned Mortal Kombat, not playing alone, but with my buddy Mike, who was far better at it than I was (I still trump you in Street Fighter though, Mike…)  We played it relentlessly and learned all the kills, environmental kills, and secret characters and levels.  They still stick with me, after all these years, and its etched into my adolescent gaming memory.

So what gave Mortal Kombat its legacy?

1.)    Maturity: Until Mortal Kombat the most “badass” game in the arcade was…Pit Fighter…shudder…  Street Fighter was full of cartoon characters and cartoon violence, all the beat em ups had a similar look and feel.  Mortal Kombat, with digitized actors playing the characters had a more “cinematic” ambience.  By now I was into Tae Kwon Do and I could recognize the realism in the basic combat moves and appreciated it as a step toward “growing up” in gaming.  The blood and violence just filled out what I expected as a maturing gamer to see more and more of.  Boy was that right…

2.)    Unique Control: After the success of Street Fighter many games copied its controls and animated style to varying degrees of success.  Mortal Kombat was the first game of its kind to use high-punch, low-punch, high-kick, low-kick uppercuts, etc that I ever played.  These moves were all designed to set up special moves that would do the real damage.  And the special moves themselves were terrific and memorable, “GET OVER HERE!” Raiden’s nonsensical babbling during his torpedo move, and Sub-Zero’s Freeze attack.  It didn’t FEEL like other fighting games at the time, but I’ve found, especially as 3D takes over the fighting game genre…the control scheme has become more popular.

3.)    Fascinating Characters: As far as standard attacks, all Mortal Kombat characters essentially play the same.  What makes them cool is their look and their special moves.  Kano was one of my favorites, he just looked wicked with that cyborg eye.  I usually played as Scorpion though. That vicious spear and 90s Ninja outfit made him a stand out option.  Even non-playable Goro still sticks with me as one of the most memorable bosses in video game history.

4.)    Marketing: Mortal Kombat hit at just the right time.  Gamers were maturing, violence in gaming was a hot topic, and the market was expanding.  All the noise people made in fear of Mortal Kombat just made it more interesting.  It stays true to the cliche, no such thing as bad publicity!

5.)    Secrecy:  This concept goes hand-in-hand with Mortal Kombat.  I didn’t believe fatalities were real until I saw one myself.  I just assumed it was talk.  I remember when a guy in my 7th grade class, Charles, mentioned Reptile the first time.  I didn’t believe the character existed…then he did.  For every secret proved to be true, two more theoretical ones appeared.  For every one debunked five more appeared.  If just ONE of all those proved to be grounded in some reality, it made us plug the cartridges back in again and buy the next sequel!

So there is my recollection of Mortal Kombat and why I loved it.  As I mentioned Mortal Kombat II was even better.  I never even tried to play the arcade of that one and just bought it when it came out (or got it for birthday or Christmas…yes kids…games have been 50-60 dollars for a LONG time…)  Playing as new characters, adding new fatalities, kinds of fatalities, and stage hazards made the game fresh and fascinating.  It, like Street Fighter has gone 3D, added new gameplay styles and mechanics, and even jumped genres (Shaolin Monks was an awesome game…), and while it didn’t retain the very basics of the original, they have generally felt true to the original, with secrets, wild characters, and crazy kills.

Next post will be my final comparison and why I prefer one over the other (I’m sure everyone can see where this is going!)

And for  bonus:

Hyphen Help with Words

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As we discussed in Hyphen Help, there are specific rules for using hyphens with words. And the dictionary is your friend.

This week, I’m going to cover the rules of hyphens with one word. Should you use a hyphen or combine the prefix and root word? It depends.

Common terms used in this post:

Prefix = comes at the front of a word (two to four letters)

Suffix = comes at the end of a word (two to four letters)

Proper noun = A particular person (being) or thing, capitalized

Vowel = a, e, i, o, u, sometimes y

Root word = a word within a word that has a prefix or suffix

* Most times it is okay not to use a hyphen. If in doubt, look it up or go without. The following rules are when to use a hyphen with a word:

1. Use a hyphen when a prefix comes before a proper noun. As you can see combining them would look a little odd because the proper noun is capitalized.

Examples: un-American, non-Baptist

2. Use a hyphen if a prefix ends in a or i and the root word begins with the same letter.

Examples: semi-intoxicated, ultra ambitious

3. Hyphenate all words that begin with self. The only exceptions are selfish and selfless.

Examples: self-addressed, self-supporting

4. If the prefix is -ex, use a hyphen.

Examples: ex-husband, ex-Marine

5. If the prefix is re-, only use a hyphen when re- means again and not using a hyphen would create another word.

Examples: re-sort vs. resort; re-creation vs. recreation; re-covered vs. recovered

When to not use a hyphen and just combine the parts to create word:

1. When a prefix ends in one vowel and a root word begins with a different one, combine them.

Examples: antiaircraft, coauthor, preamble

2. If you get a double e or double o, combine the parts. However there are exceptions, so be sure to look it up if you are not sure.

Examples: cooperative, proactive

Exceptions: co-owner, de-emphasize

(The only reason I could see these being exceptions is because they would look odd without the hyphen. If you know the rule, or have another opinion, I’d love to hear it!)

Sources: The Blue Book of Punctuation and Grammar, merriamwebster.com, my brain

Life Lessons from Video Games Versus Mode: Street Fighter 2

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Street Fighter II…  Capcom’s sequel to the now-obscure Street Fighter changed the face of fighting games.  Multiple, selectable characters, specific special moves, bright graphics; it took everything that could be learned from beat em ups like Double Dragon and simplified it into a one-on-one tournament fighting game.

I won’t go into the game’s colorful history.  That’s not the focus of this review, this will just be my history of Street Fighter.

My first introduction to this legend of the arcade occurred in 6th grade.  Our middle school typically took students with decent grades and no suspensions on an “incentive” trip to a skating rink or a bowling alley.  That six weeks we all went to an local bowling alley for a couple of hours.  I wasn’t interested in bowling really, but the alley had two arcade machines.  I don’t remember what the other one was, but one was Street Fighter II.  There was a queue of kids lined up at one stick, and a kid named Ralph dominating the other.  I got into the queue, not knowing what this game was or why there was a line and one-by-one kids fell as Ralph took them out.  When it was my turn I put in my two quarters, selected the character I thought looked the most interesting (I chose Blanka…all I thought was “wow big green monster!”) and preceded to lose two rounds.  I didn’t do too badly.  In fact after the fight I remember saying, “I didn’t know what I was doing!” with a laugh and Ralph telling me, “Actually you didn’t do so badly…”

I only went to the arcade on rare instances or when the school went to a place that had some machines so I had to wait for a home version in order to really play games.  Despite having only played the game one time, I got swept up into the craze when Street Fighter II: Champion Edition came out on the Sega Genesis.

It was here that I really learned the game.  The Genesis standard controller wasn’t great for these games, but buying a six button controller made it PERFECT for Street Fighter (in fact the licensed “Street Fighter” controllers that came out with the release of SFIV look suspiciously like Sega 6-Button controllers…) and I played the game religiously.  So much so that on trips to the Rivergate Skate Center during 7th and 8th Grade incentive trips I started to run the Street Fighter II machine.  I originally played as Sagat, having recently seen Jean Claude van Damme’s Kickboxer but eventually moved to Ken, and solidified using Ken once super moves were introduced in Super Street Fighter II.

So what makes Street Fighter II a legend?

1.)    Design: Starting with the first thing a gamer would see when they first laid eyes on the cabinet or picked up the cartridge box.  The characters were all unique (except of course the Ryu-Ken similarities) and colorful.  Similarly the backgrounds were all character-specific and had great animations.

2.)    Graphics: Tied to design, the graphics of the game were amazing at the time.  The characters moved fluidly and smoothly, their jumps and attacks all looked better than anything I’d seen before, and the special moves truly looked special

3.)    Diversity: All the 14 of the 16 characters in Street Fighter II Champion Edition were unique.  Though similar commands were used for special moves, they didn’t execute the exact same moves (though they may be similar) and ALL the basic attacks were individual to each character.  Also each character (except essentially the four “boss” characters) had unique story-based endings that gave the game massive replayability.  Beating the game with Ryu was an entirely different prospect to beating it with Vega.  Similarly, fighting each enemy took thought.  You couldn’t always use the same strategy to beat Zangief as you did to beat Chun Li.  Until you mastered it…your brain had to be awake for this game.

4.)    Ease of Play: the most important aspect of a fighting game to me…and something I feel they’ve lost, even the Street Fighter series, over the years.  Fighting games are GREAT because they are “pick-up-and-play” games.  Like I said, I never played before losing terrifically to Ralph in that first game.  But I did ok.  It’s not button mashing, you don’t get far in Street Fighter doing that, but the attacks, moves, and special moves are all so easy to figure out and execute a player can easily learn how to play one or two characters after playing the game only a handful of times.  This pre-dates the over-complexity that I feel has been added into fighting games.  Long-strings of combos, idiotic “air-juggles,” and multiple counter moves are just more than I want in a fighting game.  Keep it simple and fun for me…

5.)    CONTROL: Tied to the last one but by far the most important aspect of the game.  Street Fighter II‘s control was a revolution to me.  It was intuitive to the player and even made sense for the actions being executed.  Pressing “back” to block was a stroke of genius.  Six attacks varying in strength, 3 punches and 3 kicks, all useful (thought admittedly I played for YEARS with just a jab-fierce and short-roundhouse button setup on PS1) “Down-Down+Forward-Forward” is actually the motion you’d expect a character to do when throwing a fireball.  The same goes for the Shoryuken and the Hundred-Hand Slap.   I don’t think I’ve ever played a game with more perfect control (but woe be unto the second player who’s used to playing first player…and has to reverse all those commands!)

Street Fighter II revolutionized arcade gaming.  Through various iterations of II, eventually Alpha (Alpha 3 is my favorite of the series by far…the most balanced and best character roster I feel), a 3D game (EX…ugh), and now back to 2D with Street Fighter IV (and its iterations), it retained basically the same controls.  It’s heaped on many new complex concepts, and crazy characters, but at it’s based on the same framework.

Next time will be another arcade fighting game that revolutionized the genre, Mortal Kombat!