A Love Letter to Psych

I received some bad news this week. To most, this may seem silly or dumb, but to me this was momentarily Earth shattering. Wednesday night, Psych announced this would be the last season. Five episodes left, and they’re done.

I cannot express how much this hurt. I have followed a show since day one, and I wasn’t even sure I would like it. It originally followed Monk, which was a hard show to follow. I loved Monk, and Psych looked a little too goofy for me. Oh, was I wrong.

I’ve wanted to review Psych or at least talk about my favorite episodes for awhile, but it never felt right. I hold it so close to my heart that it’s hard to put into words. I never felt that I could express why this show is so awesome or why it means so much to me.

Therefore, I’m writing my love letter to Psych. I can’t write this after the final episode because I will be a bumbling mess, and sometimes you have to ram an issue head on and never look back. I hope you enjoy what the show means to me…

  • It always makes me laugh. Unless you know me well, this isn’t easy. Psych never lets me down, and it always cheers me up. I have rewatched every episode dozens of times, and I laugh every time. There’s no rhyme or reason to it – sometimes it’s a facial expression, sometimes a one-liner, or even a nickname for Gus. The show isn’t afraid to be silly, and it embraces randomness. We need to laugh often, and Psych brings me happiness in the darkest times.
  • It’s my escape. I’m a full-time everything and work a lot. I seldom have free time, much less undisturbed alone time. Psych is that for me. I don’t want to be talked to or interrupted; that’s my hour to lose myself and relax. I binge watch to get lost and go to a place that’s simple and familiar. I can shut out the rest of the world and not think.
  • It speaks to my generation. So few shows aim at my age group, and the ones that do are very nichey. Psych covers everything from horror movies to wrestling to 80s movies to 90s pop culture. It’s almost impossible to get every reference, and you can rewatch them and pick up new ones. My favorites are the tributes to horror movies (Tuesday the 17th, The Devil in the Upstairs Bedroom, Here’s Lassie, etc.), and I’m not ashamed to say I have watched Tuesday the 17th every Tuesday the 17th since the episode aired, no matter what.
  • It’s love. When you truly love something, you should show it. I have a pillow, hoodie, two sets of PJs, slippers, bobble heads, two pineapples, etsy models, all seasons on DVD, and a shirt. Most of those were gifts, but my friends and family know that Psych is a straight path to my heart. I’m mildly obsessed and proud of it.

Psych pillow

With that said, I will miss the show terribly, but I will always cherish it. Psych has made me laugh, cry, and scream for joy. I want to thank the cast and team who made a great show – one that I have looked forward to for the last eight years. I wish the cast and crew all the best, and hope they continue to brighten up the world. It is with a heavy heart that I say goodbye, but as Chaucer said, “There is an end to everything, to good things as well.”

Trends in Modern Storytelling in Film: Conan – A Case Study Part 2

OffTheCharts

What makes a good protagonist character?  I was once given advice by a good friend about one of my characters who I created to be a warrior savant.  During one scene the character meets his match, but refuses to give up.  My friend told me he felt this was the most relatable the character ever was.  Not his brilliance as a combatant, but when he refused to give up despite the long odds.  With that advice in mind I completely changed the character to embody those traits rather than his previous traits of being a natural genius.  I still believe a character that has to face hardship to gain ability makes for a better hero and we return to the two Conan films to see how this trend has changed over the years.

Conan the Barbarian (1982) – The Wheel of Pain: Becoming Great

Wheel of pain

As I said in my previous post, the Schwarzenegger Conan is sold into slavery after his village is burned and his people killed.  In a dramatic montage we see him and dozens of other boys herded into a desert where they push a monstrous device the filmmakers dubbed “the wheel of pain.”  During the scene we see young Conan with many other slaves pushing the wheel.  Then adolescent Conan with fewer slaves pushing it.  Then adult Conan, now as Arnold, pushing it alone.  Conan is insinuated to have pushed the device for perhaps a decade and a half, some of that time alone; only the strength of his will keeping him alive and making him stronger.  Because of the strength he has gained, his rather benevolent slave master takes him to a fighting pit where he is instantly in over his head as a more experienced fighter rushes him, wounds him, and nearly kills him.  Again, Conan’s strength of will, along with the physical strength he gained pushing that wheel, overcomes the opposition and he defeats his opponent.  We then see another montage as Conan improves in the fighting arena.  Mako’s narration provides his impetus:

He did not care anymore. Life and death – the same.  Only that the crowd would be there to greet him with howls of lust and fury. He began to realize his sense of worth. He mattered. In time, his victories could not easily be counted. He was taken to the east, a great prize, where the war masters would teach him the deepest secrets. Language and writing were also made available, the poetry of Kitai, the philosophy of Sung…

Here we see him improving himself, fighting endlessly.  We see him training with masters, studying, practicing endlessly into the night.  We see Conan getting better so that when the time comes for him to fight for real, we know why he can and feel he has earned the victories over his enemies.  This is what makes him a great protagonist.

Conan the Barbarian (2011) – Born of Battle – The Chosen One

Recently there has been a strange trend in making our heroes the “natural genius” or “chosen one” that I find unusual; almost as though we want our heroes to be naturally better than us rather than to have them work for their abilities.  This “chosen one” trend can be seen in a lot of recent films.  The Matrix, Star Wars I-III, Eragon, and most disturbing to me (no joke) Kung Fu Panda, where the guy who worked his tail off to be great is the villain, and the “gifted” character who doesn’t have to work to be great is the hero.

In the 2011 Conan film Conan, in an interesting scene, is born when his pregnant mother is stabbed and his father performs an impromptu sword-cesarean.  We then see young boy Conan who wants to partake in a trial for the older boys to race through the mountain with a small egg in their mouths, those who return without breaking the egg can participate in battle.  The boys are ambushed by vicious, adult, tribal warriors during the race.  The other boys retreat but Conan stays to fight.  The young boy killing them all, beheading them, and returning to town without breaking the egg.  It makes for a rousing scene…however something is missing from the character.  We just accept our hero is naturally better than the older boys.  He is our hero and he’s gifted, even as a young boy he’s better than his peers, enemies, everyone but his father.  There is no progression from boy, to warrior.  He’s always mighty, and therefore many of his fights are less fulfilling because we know he’s gifted, and furthermore we don’t feel he has earned his strength.  He was “born of battle,” he just is great he didn’t have to work, train, and struggle to become great.

Many great, classic characters embody when I think of when I consider what makes a great hero.  Rocky immediately springs to mind; he knows he can’t beat the champ, saying:

Who am I kiddin’? I ain’t even in the guy’s league.  It don’t matter ’cause I was nobody before… That don’t matter either.  It really don’t matter if I lose this fight…  ‘Cause all I wanna do is go the distance…if…that bell rings and I’m still standin’ I’m gonna know for the first time in my life that I weren’t just another bum from the neighborhood.

It’s this we can all relate to.  Few of us are as slick and talented as Apollo Creed, but many of us feel like just another bum from the neighborhood and look for a way to disprove it.  It makes me wonder why so many of our recent heroes have been written to simply be great rather than earn greatness.  Is it an aspect of lazier writing (writers would rather just have characters be than explain why) or is it endemic of our culture?  No one wants to earn their greatness, we all just want to be granted greatness and declare ourselves great.

It might seem like a little heavy thinking for a discussion about a couple of fun fantasy-action-adventure films, but it is worth consideration.

The next post will be about the actors’ in both films; analyzing heroes, villains and how they are portrayed.

Writer Etiquette: Professional vs. Unprofessional

Once in a job interview I was asked, “What do you think is the most important part of customer service?” My answer: Manners. You’d be amazed how far ‘please’ and ‘thank you’ get you.

Often we talk about writing tones, ideas, styles, and rules, but what about etiquette? A dear friend and co-worker asked me if I had ever posted about my code of conduct, which are the rules I follow when writing for someone, and sometimes, myself.

The idea intrigued me, so here’s my breakdown on the differences between professional and unprofessional writers when given an assignment. These are things I keep in mind every time I’m dealing with anyone in a professional client/employee relationship.

Professional writers:

  • Meet the deadline. Ok, things happen, and everyone knows that, so it’s probably ok to be late every now and then – when things actually happen. A good writer will do their best work and meet the deadline, unless there is a real excuse (death, emergency, crashed computer, etc.).
  • Thank the client for the assignment. When you accept the work, you should thank them for hiring you. It shows you care about receiving work and you don’t just expect it.
  • Go above and beyond (not in word count though). Writers who solve their own problems and deliver a good piece are gold. I exhaust every form of research before I ask for help, and I let them know what I’ve tried, so it saves them time, too. This also applies when receiving feedback and edit requests. We all have to tweak things, and these writers do so quickly and change whatever needed to make the assignment better.
  • Do not procrastinate or over commit. Good writers will decline an assignment before they will accept it and turn it in late. Also, if you start early, you can solve problems quickly.
  • Let someone know there’s a problem. Once the calls are made and the research is done, you may have questions or need someone’s help reaching someone. These writers speak up to make sure they turn in the most accurate work.

Unprofessional writers:

  • Cop an attitude. Keep in mind there are millions of writers out there, and the number keeps growing. You can and probably will be replaced if you are rude in emails or on the phone.
  • Lie/make excuses. Some writers lie and make 100 excuses on why they are late. Editors know if you “have something come up” every assignment – you’re either not on your game or don’t care.
  • Back out at the last minute. This is my biggest pet peeve. I could never accept an assignment and just not do it. It’s inconsiderate, rude, and highly unprofessional.
  • Don’t have initiative or problem-solving skills. You should never ask your client a question that can be answered by a quick search. I believe people can ask stupid questions, and they should expect smart ‘a’ answers in return.
  • Think they’re irreplaceable. Writers who think they are “just awesome” and cannot be replaced entertain me. I’m a writer in my free time, and I know we’re a dime a dozen. A little ego can get you a job; anymore than that can keep you from getting one.

It’s in your best interest to behave admirably and make people want to hire you. We’re all trying to get our stuff out there, therefore acting like a professional may set you apart from others when tone and style just aren’t enough.

Feel free to share your tips and thoughts below!

Trends in Modern Storytelling in Film: Conan – A Case Study

OffTheChartsI came late to the Conan films. I knew it was where a young Arnold Schwarzenegger got his first big movie role, and I remember seeing parts of Conan The Destroyer as a kid, which makes sense as the sequel is far lighter and more kid-friendly than its predecessor, Conan The Barbarian.  In fact, I wasn’t really aware of the first movie until adulthood and didn’t see it until only two years ago.  I was vaguely aware of it, but always assumed when people mentioned Arnold Schwarzenegger in Conan they were talking about the one I had seen.

I saw the 2011 Conan the Barbarian starring Jason Momoa before I saw the 1982 Arnold film as it was on Netflix streaming.  I remember it got mediocre reviews, but I found it to be a fun action-adventure-fantasy film.  I thought it must outshine the original, I had seen The Destroyer, and despite a fun feeling and a really cute Olivia D’Abo (as a kid that was a big selling point) it was clear the modern take was superior…until I finally saw the 1982 version weeks after I saw the 2011 version.

Conan the Adventurer

Many agree the original 1982 Conan the Barbarian is a terrific, grown-up, action-adventure film.  I agree, it is a great, great film; but during my viewing of it, I realized there are some big differences in storytelling circa 1982 and storytelling circa 2010.  This progression isn’t just strange, but also a little confusing as, in many cases, it feels almost like we’re taking steps forward in technology but steps backward in narrative.  It’s something that has been showing up in a lot of films/shows/stories recently, but as these two films are relatively fresh on my mind and display these differences in such bright clarity, I thought I would use the Conan the Barbarian films, 1982 and 2011, as case studies in how film making and storytelling have changed…not necessarily for the better.  I’ll steer clear of the Robert E. Howard source material, as not only is that digging into a different concept (printed stories versus movie adaptations), this mini-post-series is about narratives and trends in film making more than the Conan character.  I’ll start this week with quick mini-reviews of the two Conan films in question, I actually enjoy them both, but in case anyone hasn’t seen them, I thought a brief intro would be nice:

Conan the Barbarian (1982)

Conan82

This film was conceived as a possible vehicle for the then up-and-coming star Arnold Schwarzenegger.  After being impressed by the body builder’s persona in Pumping Iron, he was cast as the eponymous barbarian as the potential start of a franchise.  The film, directed by John Milius, also starred Sandahl Bergman and Gerry Lopez as Conan’s thieving allies, Valeria (who, along with Sorsha in Willow and Selene in the Underworld films is one of my favorite female characters ever) and Subotai (named for the most ferocious of Genghis Khan’s generals).  The story is mostly grounded in reality, as we follow Conan’s journey to find the man who slaughtered his village and sent him into slavery.  We see Conan the boy, the slave, the pit fighter, the thief, the warrior, and finally the hero.  The narrative takes Conan into conflict with Atlantean sorcerer Thulsa Doom (sorcerers were always the most dangerous to Howard’s Conan, as displayed by his arch nemesis Thoth Amon) played terrifically by James Earl Jones with a calm gravitas most villains lack nowadays.  Also appearing are legendary Japanese actor, Mako as a wizard and one of the best narrators in film history, and a cameo by Max von Sydow as King Osric who sets Conan’s band on the mission that finally puts him on collision course with Doom.  Directed with grandeur, acted with full-force, filled with amazing sets, and loaded with action, 1982’s Conan is what you want out of a “grown up” fantasy film and if you haven’t seen it go check it out now!

Conan the Barbarian (2011)

conan_the_barbarian_logo_wallpaper-wide

This version stars Jason Momoa, fresh off his Game of Thrones part, as Conan in a story that shares some similarity with the 1982 film but diverges to become its own, distinct movie.  We see much more of Conan’s youth, see his father (played with power by Ron Perleman), and more of Cimmeria.  The film’s villain, Khalar Zym, destroys Conan’s village in search of a powerful magical relic that will bring back his necromancer wife.  We are then transported to adult-Conan’s life as a reaver and pirate, and we meet his allies Artus and later the thief Ela-Shan.  Conan’s “fate” brings him in contact with Princess Tamara and he has to protect her from Zym who needs her to complete his ritual.  The most interesting character is actually Zym’s witch daughter, Marique, portrayed with creepy perfection by Rose McGowan.  It too is filled with fun action, interesting venues, high-energy action.  While not as “complete” a film as the 1982 version, it is still a fun movie, Momoa certainly has the look of Conan, and the story is inventive.  Well worth a watch if you like modern fantasy action movies.

With one film made 30 years before the other, and since the latter is neither a direct sequel, nor a true reboot of the original franchise, it stands to reason a lot of differences in narrative, style, and characters would appear.  The next in this series will be a look at how the character traits of the Conans in their respective films differ, and how they may represent the prevailing trends of “heroism” during the time they were made.

Slimed: Nick’s History – Part 2

“What’s the point of being safe? Let’s be raw…We hoped our irreverence and the voice we were speaking in would inspire kids.” – Will McRobb, “The smartest guy in the room at Nickelodeon”

And inspire they did. As promised last week, we’re going to dive back into Slimed! An Oral History of Nickelodeon’s Golden Age, a fun book that tells the story of the network’s heyday.

So, why was 80s-90s Nick so great? At the time, it was edgy and different. All of the shows were completely different from one another, and sometimes they had little-to-no budget to make it all work. It wasn’t pretty sets and people; it was real kids doing real things. Kids played and competed in healthy ways, got dirty outside, made fools of themselves – and it was good.

Back then, Nick’s mission was to be “the network for kids”, and they succeeded by raising a generation of people who love cartoons and still have a great sense of humor (well, most of us). It wasn’t politically correct, and it wasn’t afraid to address real-world issues. If you ask anyone who grew up in the 90s if they had a favorite Nick show, they’ll say yes. They’ll probably list a few. In fact, I own all available seasons of Are You Afraid of the Dark, Salute Your Shorts, Hey Dude, and Clarissa Explains It All.

Here are a few more highlights from the book:

  • Characters – I found it interesting that certain actors are very different from the characters they played on the show. For example, Joe O’Conner and Elizabeth Hess, who played Clarissa’s parents. O’Conner played a very laid-back dad, whereas Hess played the more rigid, health-conscience mom. Their interviews showed that O’Conner was kind of uptight, and Hess supported Melissa Joan Heart and her controversial career decisions.
  • Child Actors – We hear so much about child/teen actors cracking from the celebrity-status pressure. I was relieved to read that most of these stars turned out well. Many of them have families and normal lives, and some continued their acting career and stayed in the business. There are a few that seemed to struggle, but that’s life, and considering how big Nick was in the 90s, it’s nice to know stardom didn’t ruin their lives.
  • Doug – I’ve always wondered why Doug moved to Disney, and the book tells the story. The show wasn’t the same; it was almost too cutesy and lost what little edge Doug had (compared to other Nick cartoons). I didn’t continue to watch it, and if I wanted Disney, I’d pop in a movie. Nick knew how to do cartoons.
  • Ren and Stimpy – Did you know the creator was kicked off his own show? I’m not telling the full story – because you’ll want to read the book – but it involved money, censorship issues, and a controversial episode called Man’s Best Friend, which was banned. The episode is now available on DVD, and after doing some digging, I don’t see the big deal. There are way worse things on now in content and quality.

I hope you’ve enjoyed the review and check out the book. It’s worth the read!

I also want to send out a special shout-out to the author Mathew Klickstein who messaged us this week and thanked us for our review. It helped restore my faith that some people are just so cool. Happy reading!

Life Lessons from Video Games: Finding a Good Player 2 in a Beat em Up World!

LifeLessonsHeaderIt’s been a while since I’ve done one of these, but a recent conversation with my muse of a RevPub partner provided inspiration.  A lot of stock is placed on “multiplayer” in video games nowadays.  I admit, I don’t care for the feature for one simple reason: Anonymity.  Playing a game online to me is playing a video game in a chat room from the 90s.  Everyone is anonymous, which for some reason increases the a-hole quotient by 75% in about 85% of people.

In the arcade days, you had jerks that ran the machine, kids that tried to step up, and challenges face-to-face, but in the skating rink I played arcade games in people would get cocky, talk trash, and laugh about it later.  Even losing didn’t seem so bad.  With online gaming now, the lack of a person to play face-to-face with just makes a lot of people act 12 even if they’re 30…  With the prevalence of online gaming, it seems we’ve started missing out on one of my favorite kinds of gaming: two player games…the kind you play when you’re actually IN the same room as your player two.

When I first started home-gaming this was THE way to play many games — my favorite of which was the side-scrolling beat ‘em up.  My best friend Mike and I (friends for over 20 years) became good friends during games of Streets of Rage 2Street Fighter II, and Final Fight.  My lovely but vicious RevPub counterpart, Raven, and I played the new Double Dragon Neon and proved how effective we could be as a fighting team, as well as a writing team.  You learn a lot about the people you play with during the course of these games.  I submit that you can tell whether someone could be a good friend, fair-weather friend, or mortal enemy based on how they behave during a side-scrolling beat ‘em up.  It’s the basics of life in a microcosm of 16-bit simulation.  Here are some benefits to playing these games with perspective friends, co-workers, mates, whatever.  It’s a great relationship barometer.  So just some basic thoughts on finding (and being) a good player 2 in a beat ’em up world:

Cardinal Rule of two-player side scrolling beat ’em ups: NO friendly fire! Working as a team is pretty easy.  You can even do team moves, but you start punching me on purpose in the game someone’s getting hurt out of game!

Axel is whacking Blaze…with a weapon no less. Breaking the cardinal rule of co-op beat em up gaming!

1.)    Does everyone share the Found Food? There’s really an etiquette to this.  Found food power ups go to the person with the lowest health, or failing that, the one with the weakest constitution (usually the girl or kid character…sorry PC people) if a player rushes in to take that roast turkey when you’re in the red and they’ve got nearly full yellow they might be the “out for themselves” type.

Streets of Rage 2 Turkey
Roasted fowl found on the street. It’s good for everyone!

2.)    Similarly, how are found weapons treated? Did you know weapons can be found EVERYWHERE?  Trash cans, mail boxes, phone booths; everything hides a weapon.  Two players with weapons are a juggernaut of insurmountable proportions. Beware the second player who drops his or her pipe (thereby maybe making it mysteriously vanish) to grab the recently found sword rather than keeping his pipe so you can have the sword and making a stronger team.

From the SoR remake. Axel with a pipe, Blaze with a knife. Life is good.

3.)    A good friend won’t leave you in the midst of a multithug pummeling.  Even if it means taking half the damage, the idea behind two player co-op is twice the enemies, twice the damage.  Good player twos are there to thrash and get thrashed in turn right there with you.

Streets of Rage 2 bosses…and yep good player 2’s would be right there with you!

4.)    If player two ever says “Ok, I’ll let them target me…it’ll give you the chance to take them out…” they’re a keeper.  We all need more friends like these.  As long as they don’t hog all your shared continues…

Shiva…anyone willing take take hits from this guy for you is a true friend…

5.)    Real friends will avenge your untimely demise by viciously beating your assailant into blinking pixels.  If you drop dead from a well-placed punch, kick, pipe, sword, barrel, whatever, a good player two should turn into Wolverine in a berserker rage and, in the words of Mack from, Predator cut your name into them!

Cody’s Down, Haggar to the Rescue.

With Wil Wheaton’s Table Top bringing tabletop gaming back into vogue, I can only hope Felicia/Ryon Day’s show Co-Optitude can do the same for playing video games in person!