Story of the Month: Karma and Salsa

Story of the month header with quill and ink

Last month Raven shared a tale of karma and how the smug and cocky can get instant cosmic comeuppance for their attitude.  I can testify first-hand how this is true, in similarly dramatic fashion:

My previous job location sits atop a very steep and foreboding hill overlooking a park and a farmers’ market.  There are stairs that can be taken to reach the bottom, but they are on the other side of the hill and it’s often faster to risk the high-grade slope and try the hill.

One day last fall I wanted to go to the farmers’ market in search of an awesome locally made salsa, Captain Rodney’s, which has been hard to find in stores.  My friend Misty decided to accompany me and we headed out.  I said, “Let’s take the hill, it’s not so bad.”  Misty was wearing less-than-optimal hill-climbing shoes and thought the stairs might be better.  I talked her into it and proceeded to go down the hill, providing unnecessarily cocky commentary about how easy it was and comparing her efforts to a “baby horse standing up for the first time.”  I was about 10 inches from the very bottom of the hill and decided that fate was a punk by saying, “See!  It’s eas-” before I hit the last syllable I stepped in a patch of wet grass and ass-over-teakettle, crashed down like a cartoon stepping on a banana peel.  Of course this brought huge roars of laughter from both of us.  I turned to see Misty was sitting down too, but she CHOSE to sit down so as not to fall over.  Laughing at me.

As if I needed more evidence that karma is real, there it was.  Let that be a lesson, it’s ok to be cocky, but never at the expense of someone else!

Misty wrote a great short-story about the event, and thanks to her for letting me share it!  (most of it is pretty accurate…)

 Karma and Salsa

The mission was to find Captain Rodney’s salsa. I accepted without hesitation, even though James’ food choices are often questionable. I figured , eh, you can’t go wrong with salsa. I was happy to tag along. We had but one obstacle in our way: the hill.

Now, I know what you’re thinking. Oh, here’s another story with a metaphor about a proverbial hill, with all its symbolism of conquering it and your personal demons, bla bla bla. Forget that. That’s a different story for a different day. This is about a literal hill, and not even a battle of going up it! We had to go down.

When we arrived at Capitol hill, I studied its steep angles. I understand physics. The equation of the angle of my body in comparison to the ground, plus the law of gravity, plus the thin soles of my strappy sandals, plus damp spots in the unfamiliar grass, and the awareness of my own clumsiness, told me that I needed to be cautious. I decided to go slowly, one slick step at a time.

James took a different approach, as he usually does. He decided not to study, and in fact, plowed confidently on as if this massive knoll was a flat, perilous sidewalk. Now being confident is not a bad trait, but sometimes his over cocky attitude gets him in trouble. Head held high, he moved downward.

Of course, strolling down hill was not enough for him. James decided to show off a bit. He periodically turned around to rub in how much faster he was at going down the hill, and that it was sooo easy. This, naturally, was followed by the taunting of me and my careful trek.

If I were to have a metaphoric hill in the story, references would be inserted here. Perhaps conquering my “hill” is supposed to be developing tolerance to such provocation in a take-it-with-a-grain-of-salt manner. Maybe the lesson is to not let others get under your skin or affect your attitude…even if you do look like a baby deer trying to walk for the first time, with wobbly knees and a scared expression. Confucius says that only you can make yourself mad. Or something like that. I actually don’t know what he said. Again, this is not that type of story.

As the journey continued, and my steps were perpetually more vigilant, and his were perpetually more arrogant, I ignored his mean-spirited words while fending back my competitive nature.

Until.

James was in mid taunt, explaining how great he is at going down the hill (and, well, everything in general), when he slipped. In the middle of the word easy, as in “see, it’s ea-“ James fell flat on his ass. Now, I don’t believe in karma, but in that moment as I watched this proud man stumble and fall and felt the tears of laughter pool in my eyes, I believed. Justice tastes sweet. And a bit like grass. I had to sit down, in order to not fall over from laughter. I felt a lot of emotions, but pity was not one of them. He deserved exactly what happened. I don’t think I even asked if he was okay.

The rest of our adventure to the Farmer’s Market was mild in comparison. He brushed himself off, and we laughed our way down the rest of the hill. We bought cupcakes for co-workers from a sweet, tattooed girl. “She’s friendly” I noted with a smile. Eye roll, replied James. We looked at odd pumpkins and people, different shapes, sizes, colors. Some with moles, some as normal as a pumpkin or a person can be. “Look how cute that baby is!” I pointed. “Useless” snarled James. We hunted for a mate for Goldie, James’ yellow and black spider that lived in his driveway, destined to die from frost without ever knowing love (or the spider’s version of it). We made our way back, and surprisingly, up the same hill without incident.

In the end, we didn’t find Captain Rodney’s salsa. Instead, we found moment of humility, karma, and a shit ton of laughter. Maybe that tastes just as good. Or maybe, it tastes just like grass.

100th Post: And Now for a Taste of Things to Come!

When Raven and I started RevPub we wanted to have an outlet for all of our random thoughts, opinions, and interests.  We love posting our topics every week and find lots of new topics and threads we can follow and share with our readers.  Though we enjoy our weekly posts we never lose sight on our true goal, and that is to find a venue for our creative works.

Last October we introduced our first (and for me monumental) publication, Lil Horsemen #1: How Death and War Postponed the Apocalypse, a story I wrote as a teenager finally brought to full-color life as a graphic novel.  This was only the beginning of things and we have more Lil Horsemen and other series to come.

This post, as it’s our one-hundredth, I thought it would be a good time to share what we have in store for this year and beyond.

In the Spring/Summer of 2013 we’ll introduce the second adventure of Grimmy and Skirmish in Lil Horsemen #2: The Soulless Shoes.  This issue will introduce the other two Lil Horsemen, Smally Pox and Faminista.

(Sorry for the scan quality, I only had access to a consumer scanner this week…)

Below is the first design of Smally Pox!

SmallyPox

And Faminista with her lil dog Fam-Fam:

Faminista

By the end of this year we also hope to introduce the first installment of a continuing, more traditional, graphic novel action series, Bloody Bantam IV.  Introducing the gunslinging swordsman character, Bantam IV, aka “Quad the Merciless!”  I’m truly excited about this series.  I have the story arch planned and this, unlike the random fun of Lil Horsemen, is more of a traditional narrative.

These major projects aren’t all; we also have planned several new post series; a few one-shot comics; at least one more BIG Lil Horsemen adventure and several mini-adventures; new t-shirts and merchandise; and eventually the series to which Revenant Publications owes its namesake…

Here’s to 100 more posts!  Thanks for reading!

Off the Top of My Head #8: Warhammer and the Holidays

Off The Top of My Head

We’re a little over a month away from Christmas…and it both seems like ages ago and like we all just barely made it through…

I admit I like giving personal gifts.  Anyone can buy gift cards or choose something from a list, but for the people closest to me I like to give very personal gifts.  In the past this usually meant drawings, but since my drawing time mostly consists of RevPub projects I decided to marry my new interest in painting Citadel miniatures with giving creative gifts.

Part of the fun was picking models that matched the individual receiving the gift, the rest of it was creating small dioramas within the display case size to make a nice scene.

This is my father’s.  For him (he enjoys carpentry) I chose a Fantasy dwarf master engineer and created a workshop for him, including a furnace made of a Volvo wheel bolt (See THIS post to see how I got a pile of those…) and extra tools.  I gave him a little helper on stilts.

DwarfEngineer1

DwarfEngineer2 DwarfEngineer3 DwarfEngineer4 DwarfEngineer5

For my Sis, who likes Egyptian history, I did High Queen Khalida from the Fantasy Tomb Kings.  I added bitz from a Sphinx and gave it a teal/gold tone.  This might be my favorite composition.  I also added a little copper familiar.

QueenKhalida1 QueenKhalida2 QueenKhalida3 QueenKhalida4

For my mom I made a Isabelle von Carstein.  I cut a halloween decoration skull in half for a hill and added some zombies to give her a horde army.  The snow effect also was fun to do for the first time.

Isabelle&Zombies IMG-20121223-00039 ZombieHorde Zombie1

Since I’m interested in the 40k universe this gave me a chance to paint models I’d otherwise be unable to paint and I’ve always enjoyed creating little dioramas and stories this way.

Anyone else give unique/creative Christmas presents this year?

Life Lessons from Video Games Versus Mode: Bonus Stage!

LifeLessonsHeader

While Street Fighter and Mortal Kombat were locked in deadly battle for arcade supremacy other franchises came and went on the console market.  TMNT Tournament Fighters, Clayfighter, and the dreaded Shaq-Fu all appeared to take advantage of the fighting game popularity.

One franchise stood out to me and, though it’s vanished into retro-obscurity, it is probably my favorite of the bunch.

Eternal Champions

Eternal Champions showed up as a Sega-only franchises on the Genesis and utilized the same aggressive marketing campaign that Sega used to fight Nintendo.  I remember seeing the plastic clamshell box stalking around the residential hallways chasing down other fighting games throughout the house.  Admittedly these kinds of ads are a turn off to me.  I’d rather not compare one item to another, just let me know what’s good about the one you’re selling me.  But Eternal Champions won me over.  It combined the cartoon-style animations and unique character styles of Street Fighter with the brutality and violence of Mortal Kombat.

The premise was terrific.  A group of warriors, all throughout time, each meets a premature demise . The Eternal Champion has offered them a chance to return to their respective time, moments before their deaths, and have the chance to prevent their deaths before they happened.  I loved the premise, and when the Sega CD sequel offered more fighters and more options I jumped on that version too.

Eternal Champions CD
My copy of EC: Challenge from the Dark Side

At the time reviewers, who are always an annoying snarky bunch I’ve found (and I still maintain it’s easier to write a bad review than a good one…recently reviewers don’t think it’s “cool” to like things they review), called it a Mortal Kombat rip-off, based solely on its bloodiness.  But the gameplay and presentation was FAR closer to Street Fighter than Mortal Kombat.

The special moves, character movement, and attacks all resembled Street Fighter.  I remember playing as a caveman named “Slash” (I was then and am still a GnR fan I had to play as Slash) and how incredibly hot the portrait of Shadow Yamoto looked in the game, so much so that I hated to beat her up.  My favorites on the Genesis were RAX, the futuristic kickboxer and Midknight, the vampire.  In the Sega CD sequel Challenge from the Darkside I added Chin Wo and Ramses III to my favorites list.  They all used specific martial arts styles as well and, since I was deep into Tae Kwon Do at the time, I loved the variety.

The kills that were the most fun came from the environments.  I remember the car in Larcen’s stage riddling you with bullets and getting sucked into the big fan on Blade’s.  Dinosaurs ate you, you got electrocuted, and burned.  The tricky part was getting your opponent into the right position to meet their destruction.

Eternal Champions CD
Description of moves including some of the kills!

UN-like Mortal Kombat, it required the strategy and techniques of Street Fighter to defeat an enemy.   Often killing your enemy was just an awesome bonus.  The Challenge from the Darkside offered more kills, challenging, but terrific if you pulled them off, and often related to stories.  Sometimes a new event happened you’d never seen before and, remember this is PRE-INTERNET, you had to figure out how that happened.

Added to this was the secret element.  Eternal Champions was loaded with secret characters.  From a Senator (taking potshots at political anti-game violence grandstanding) and my favorites, the animal characters, a chicken named Crispy, a monkey named Zuni , an owl (loved the owl) named Hooter, a snake named Slither, and a dog named Yappy.  These were simple diversions from the regular game…but brought humor and replay value into the fighting game, which can be sorely missing in some of them.

Eternal Champions: Challenge from the Darkside, along with Sega Saturn’s X-Men: Children of the Atom, remain my favorite non-Street Fighter fighting games.  It doesn’t suffer the same “Duke Nukem” effect I mentioned that impacts Mortal Kombat for me and is still loads of fun to play.  I personally would like to see a return to the Eternal Champions franchise.  Updated in the same way as Street Fighter IV, keeping true to 2D fighting roots but updating the graphics and gameplay.  The premise, characters, and styling already exists.  You’ve got a foundation, gaming industry, get to it!

So while Street Fighter reigns supreme in my fighting game memories…Eternal Champions: Challenge from the Dark Side holds a special place as the potentially the best fighting game no one remembers…and potentially a challenge to SF’s throne…

For a full look at my love for classic Sega check out my love letter to the Genesis-Saturn days!

Life Lessons from Video Games Versus Mode: SFII v MK Finale!

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There are two kinds of people in this world: those who prefer Street Fighter and those who prefer Mortal Kombat.  Yes we can love them both, but if you were stuck on a desert island which would you prefer?  We all have an answer.   This will be no surprise, I’m a Street Fighter person.

Part of it has to do with my introduction to it.  I learned it first so its moves in a one-on-one style tournament fighter became second nature to me.  I’m not a fancy or elaborate Street Fighter player, I keep things basic, but I also win a LOT (right Mike? >: ) )  Here’s why I prefer Capcom’s Street Fighter to Acclaim’s Mortal Kombat.  Keep in mind I’m only dealing with the 16-bit iterations of the games, not the later ones.

Longevity: I don’t mean one series has or will outlast the other.  We’ve seen bad versions and weird crossovers for both franchises, I mean the longevity of these 16-bit games themselves.  Street Fighter II is a fun game.  All the special moves, all the different characters and strategies, it still feels the same way as it did when I first played it.  Mortal Kombat has suffered the Duke Nukem effect for me.  Despite all its violence and cutting edge effects…it all seems somehow…childish.  As though maybe that kind of thing is only really cool to a 12-15 year old.  Mortal Kombat’s brutality actually feels like a gimmick now.

SPAM: I think we’ve all done hadouken-hadouken-hadouken-hadouken or TIGER (high)-TIGER (low)-TIGER (high)-TIGER (low) against the computer or a live foe.  I have.  Especially Zangief and Balrog (M. Bison in Japan).  But if you did that on a harder difficulty or against a competent foe you also saw a jumping roundhouse or a leaping short into a sweep.  You can only spam fireballs for so long.  I can beat Mortal Kombat by doing flying kicks and upper cuts.  And JUST flying kicks and uppercuts.  The flying kicks strategy is how I always beat Goro.  I could usually get a flawless victory on him too.  Even on tougher difficulties.  It seems easier to spam cheesy moves in Mortal Kombat to me.  So much so that I’d try to play fair then just say, “forget it I’m spamming to win…”  I’m sure the MK masters out there know ways to break those kinds of things, but it doesn’t make it any less frustrating when some chump starts doing it to you…or any less lame when you see it work on the game’s hulking sub-boss!  One cause of this problem is reflected in the next item!

Diversity:  I mentioned this in my Street Fighter post, but it wasn’t until I did my Mortal Kombat post that I realized how diverse Street Fighter is in comparison.  Street Fighter had two characters that played essentially the same, Ryu and Ken.  In Mortal Kombat, except for special moves, they all essentially play the same.  And it struck me the reason why, no one really cared about the fight.  I never did as a kid.  I typically just rushed through the fight however I could…I only cared about fatalities and unlocking secrets.  In a way MK’s secrets and violence kind of trapped it.  By giving all the characters the same basic set of moves with the same range, speed, and strength, it made it essentially the same game over and over with different kills at the end of each round and those kills are what I looked forward to.

Fun: The most important thing to me.  To this day I can plug in Champion Edition or Super into my Nomad or CDX and pick up right where I left off as though it was 1992 all over again.  I can have just as much fun, find just as much challenge, and remember all my timing and moves through straight muscle memory.  I admit I haven’t played Mortal Kombat since I quit playing it in the 90s (though I have played the newer ones!)

All of this is not an indictment of Mortal Kombat at all.  I love the game.  I loved the time I spent with it and I still cherish the franchise as the brutal cousin of Street Fighter, the Asia-gothic-hellscape fighting game that still has plenty of room to grow and reinvent itself at every opportunity.  I just prefer Street Fighter.  All of these opinions are of course mine only.  I think Mortal Kombat fans also have good points as to why they prefer their franchise and I’d love to hear some.

Which do you guys prefer?

In my opinion it’s a clear win and a…

KO

KO

…for Street Fighter!

My original strategy guides from the 90s.  Before the internet…books like these were the only way to get info!

Guide Covers

Guides Open

Life Lessons from Video Games Versus Mode: Mortal Kombat

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Mortal Kombat…  I admit I never played Mortal Kombat in the arcades when the cabinet first came out (though I remember it took some of the crowd away from my SFII cabinet at the skating rink…) What got my attention with this game were two things: word of mouth and the ad campaign.

I was already used to Street Fighter’s cartoon graphics and its somewhat Looney Tunes violence (even literally seeing stars when dizzy) but I heard a new game was out that upped the maturity level.  It showed real violence and blood and, rumor had it, you could even kill people in this game!  To a 10-12 year old this sounded amazing.  I couldn’t believe any of this could be true!  Then the ads came out for the home version.  The epic commercial featuring 90s techno music and the single shout of “MORTAL KOMBAAAT!” got everyone’s attention.  Followed immediately by the firestorm from parents’ groups and politicians saying the game was too violent for kids and should be banned.  All this did was make kids like me who didn’t pay attention realize “hey I gotta see this bloody game!”

Again I got it for the Sega Genesis, and in this case I was LUCKY.  While the SNES version bent to the will of parents’ groups and removed the bloody aspects, the Sega version just made you put in a code.  This was before the internet folks so, like all the codes I learned, I went to the local FoodMax, opened up GamePro magazine, found the code (down, up, left, left A, right down) and repeated it over and over as I  walked home.  Voila.  Bloody Mortal Kombat.

Mortal Kombat was like nothing I’d ever played before.  I half expected it to play like Street Fighter, it was what I was used to.  I was shocked when pressing back didn’t block, and finding that block button was tricky!  But once I got into it Mortal Kombat, and the superior Mortal Kombat II, sucked me in.  The digitized characters looked more “grown-up” than the cartoons of Street Fighter.  The flinging blood, the wild special moves, and the fatalities…oh the fatalities.  Finding these out was a gold mine of gaming information.  I couldn’t memorize them, I had to write them all down and then play the game over and over until I could execute each one.  Ripping out spinal cords (I was a huge fan of Predator so this was awesome to me), pulling out hearts, uppercutting off heads, skulls spitting fire…this was unlike anything I’d ever seen.

Again I felt lucky to have my 6 button controller and the Sega version on MK I.  I learned Mortal Kombat, not playing alone, but with my buddy Mike, who was far better at it than I was (I still trump you in Street Fighter though, Mike…)  We played it relentlessly and learned all the kills, environmental kills, and secret characters and levels.  They still stick with me, after all these years, and its etched into my adolescent gaming memory.

So what gave Mortal Kombat its legacy?

1.)    Maturity: Until Mortal Kombat the most “badass” game in the arcade was…Pit Fighter…shudder…  Street Fighter was full of cartoon characters and cartoon violence, all the beat em ups had a similar look and feel.  Mortal Kombat, with digitized actors playing the characters had a more “cinematic” ambience.  By now I was into Tae Kwon Do and I could recognize the realism in the basic combat moves and appreciated it as a step toward “growing up” in gaming.  The blood and violence just filled out what I expected as a maturing gamer to see more and more of.  Boy was that right…

2.)    Unique Control: After the success of Street Fighter many games copied its controls and animated style to varying degrees of success.  Mortal Kombat was the first game of its kind to use high-punch, low-punch, high-kick, low-kick uppercuts, etc that I ever played.  These moves were all designed to set up special moves that would do the real damage.  And the special moves themselves were terrific and memorable, “GET OVER HERE!” Raiden’s nonsensical babbling during his torpedo move, and Sub-Zero’s Freeze attack.  It didn’t FEEL like other fighting games at the time, but I’ve found, especially as 3D takes over the fighting game genre…the control scheme has become more popular.

3.)    Fascinating Characters: As far as standard attacks, all Mortal Kombat characters essentially play the same.  What makes them cool is their look and their special moves.  Kano was one of my favorites, he just looked wicked with that cyborg eye.  I usually played as Scorpion though. That vicious spear and 90s Ninja outfit made him a stand out option.  Even non-playable Goro still sticks with me as one of the most memorable bosses in video game history.

4.)    Marketing: Mortal Kombat hit at just the right time.  Gamers were maturing, violence in gaming was a hot topic, and the market was expanding.  All the noise people made in fear of Mortal Kombat just made it more interesting.  It stays true to the cliche, no such thing as bad publicity!

5.)    Secrecy:  This concept goes hand-in-hand with Mortal Kombat.  I didn’t believe fatalities were real until I saw one myself.  I just assumed it was talk.  I remember when a guy in my 7th grade class, Charles, mentioned Reptile the first time.  I didn’t believe the character existed…then he did.  For every secret proved to be true, two more theoretical ones appeared.  For every one debunked five more appeared.  If just ONE of all those proved to be grounded in some reality, it made us plug the cartridges back in again and buy the next sequel!

So there is my recollection of Mortal Kombat and why I loved it.  As I mentioned Mortal Kombat II was even better.  I never even tried to play the arcade of that one and just bought it when it came out (or got it for birthday or Christmas…yes kids…games have been 50-60 dollars for a LONG time…)  Playing as new characters, adding new fatalities, kinds of fatalities, and stage hazards made the game fresh and fascinating.  It, like Street Fighter has gone 3D, added new gameplay styles and mechanics, and even jumped genres (Shaolin Monks was an awesome game…), and while it didn’t retain the very basics of the original, they have generally felt true to the original, with secrets, wild characters, and crazy kills.

Next post will be my final comparison and why I prefer one over the other (I’m sure everyone can see where this is going!)

And for  bonus: