Alien 3 (1992): The Adequate Organism

How do you follow up one of the greatest sequels in film history? One that advanced the story and added marvelous new lore to a franchise? Expand it further? Add more new, exciting elements? Or…just remake the first movie again with less interesting supporting characters? It seems, after a long pre-development and various incarnations (some of which sound much better than the end result) the final producers of Alien 3 chose the latter.

David Fincher’s Alien 3 once again picks up where the previous film left off. Last time Ripley was found after slipping through a number of safety sweeps by a chance salvage crew. This time the Sulaco, the ship in which they escaped at the end of the prior installment, crash lands on a prison refinery, and Ripley is the only survivor… Ok, it may not be fair to compare Alien 3 to Aliens but it must be done so I’ll get it out of the way. Aliens spent a lot of time effortlessly making you absolutely love each character. Their deaths, even those of minor characters, are felt as the audience is included like a member of the team. The characters who survivd are a perfect mix. Those we care about saving the most and those we are the most invested in. So naturally in Alien 3 they kill everyone off camera with no narrative or adequate reason. Hicks, who so masterfully took control of the marines after the initial disastrous engagement and supported Ripley: dead. Newt, who we were completely devoted to saving and loved for her ability to survive on her own: dead. Bishop, who allowed us to trust a different kind of being and helped save the day at least twice: dead. Why? So they could hit a massive Deus Ex Machina reset button on the franchise and get Ripley helpless in a lonely environment against a single alien again.

We also see, in the opening sequence, there are alien eggs on board the craft that infect some of the stasis crew with alien eggs. Ok… Now barring any nonsense excuses…how did the eggs get on the Sulaco? Since the ship had never been on LV426, the landing craft only touched down long enough to get everyone on board, and since the xenomorphs don’t have tyranid-style harpies to send to the vessel, where did the eggs come from? Certainly not from the alien queen who was briefly on the Sulaco, but Aliens makes a point of showing her detach from her egg sac in order to chase Ripley. One explanation is that Bishop put them there. Which not only goes against his characterization but adds the further question…where did he get them? During one of his off-screen lurks around the queen’s egg chamber in Aliens that didn’t get him ripped to pieces and no one knew about, showed, or ever mentioned? So the Deus Ex Machina pulled two eggs from the asshole dimension in order to get aliens on board the ship. Even though it’s a plot hole big enough to fly the Nostromo through we’ll just have to accept it as read to continue the review.

Clearly Alien 3 has derailed the terrific ride left by its predecessor. For the sake of fairness and sanity I’ll stop direct mentions of the previous sequel and judge the film on its own merits.

So Ripley is alone in her knowledge of the alien again, this time in a monastic prison environment for double-Y chromosome ultra-aggressive violent criminals. It’s not a bad set up and in a way puts her in a similar situation as the first film, except all of the other characters are threatening and dangerous not just passive aggressive or broken robots.

Naturally an alien gets loose on the ship and, in one of two decent expansions of lore; the facehugger infects a dog, resulting in a slightly different kind of alien. One that moves differently from the ones we’ve seen from humans. AND we see alien POV which gives a fisheye camera angle as the alien skitters around through tubes and on the walls and ceilings.

The so-called “dog alien”

We also discover Ripley has an alien inside her, as she was…somehow…infected while in stasis (I guess the facehugger had a cat burglar glass cutter and crept inside her pod for a snuggle at some point) with an alien queen no less. Seeing that alien queens can be gestated just like standard aliens was an interesting piece of info we’d never before seen.

Being a prison monastery there are of course no weapons, so the prisoners and Ripley choose to fight the alien via craftiness. By luring it through a dedicated path and trapping it inside a mold, which can be filled with molten metal. The idea is great for suspense as we POV the alien chasing scared prisoners and show the panicked prisoners fleeing from locked door to locked door, channeling the alien the desired direction. It doesn’t quite pass the logic test as it’d be like a crippled cockroach trying to corral a bitey mouse through a massive wheel of cheese. Not only that but how, even with a serious head start, this plan would last beyond the first prisoner is a major flaw, since aliens move like giant pissed tiger beetles and can leap from wall to wall like Jackie Chan on speed. But it still creates a taught and exciting sequence.

Sigourney Weaver is also still excellent as Ripley, even though some of her character growth we experienced through the first and second installments is a little muted. Charles S Dutton is great as Dillon, the tough but devout prisoner who we trust the most but we can feel his roiling rage underneath. The rest of the prisoners, even Clemens (Charles Dance) who Ripley connects with and the warden Harold Andrews played by Grian Glover are good characters but we never feel a part of their world or really invested in their stories. Still, they do help create a nice, dark atmosphere with a constant threat of violence from both the alien and Ripley’s supposed allies.

The last element is the introduction of Weyland-Yutani Corporate soldiers (boy will we be tired of them by the end of this review series…) as Ripley sacrifices herself to prevent the queen alien from hatching and creating a new brood. A satisfying ending for this movie, even if it isn’t the narrative many of us wanted to follow after the fantastic environment setup in Alien and the masterful execution of Aliens. It felt as though this installment was intended to be the end of Ripley’s story. And it does at least succeed in finishing her story in a satisfying enough way for the narrative they crafted for Alien 3. Though many fans may have liked to see the series spin off to focus on other characters, Hicks, or even Newt as a new showrunner, if we had to stay with Ripley, we did let her go out with honor and with her final revenge on the company that used her and the aliens that tormented her.

But as we’ll see in the next review…some franchises can’t leave well enough alone…

For Alien 3 though, the film is decent enough on its own and is an entertaining if flawed piece of sci-fi horror, which had the grave misfortune of being the first step on the road to disappointment for the series. Still a good watch and can provide some thrills in the dark helplessness of the situation and our investment in the aliens story. Not amazing but it earns an adequate and allegorical 2.5 busted Bishops out of 5.

Bishop

Aliens (1986): The Perfect Organisms

Sequels are worse than original films. That is a near decree that has been handed down from the high mountains of Hollywood, carved into the living stone of film history. Very rarely does a sequel live up to the standard set by the original and almost never does a sequel surpass the original. I can only think of two that have definitely done so, both were Jim Cameron movies and both had a strong action presence. One is the imitable Terminator 2: Judgment Day the film that set the standard for summer action blow out movies when I was a kid. The other, and in my opinion, superior film, is Aliens, Cameron’s action-horror-sci-fi follow up to Ridley Scott’s taught, tense original.

What makes Aliens so successful where so many other sequels, and hell, sci-fi/space movies have failed? Allow me to heap praise:

  • Story Continuation: Alien ended with Ripley’s quick thinking and courage helping her survive and enter stasis. This is precisely where the sequel picks up. Found by a salvage team Ripley awakes 57 years later than expected, faces a new world she doesn’t know, a company that doesn’t believe her (and even blames her for the occurrences aboard Nostromo), the loss of her daughter, and constant nightmares of the events that brought her here. We see Ripley try to restart her life, but she is forever haunted by the alien and is driven to face her fears for closure.
  • Story Advancement: How often does a sequel not just continue a narrative but add wonderful concepts to the universe and lore AND develop previous characters while introducing excellent new characters? Almost never. Here the story isn’t about a small expendable crew sacrificed for some corporate suit’s private agenda. It’s a military mission that takes us back to the source of the alien in the original film. We see more of the world in which these characters live. We learn more about the aliens as species. This film is the first appearance of the canon source of the facehugger eggs (barring deleted scenes from Alien largely ignored by later narratives). The first appearance of Colonial Marines and their bevy of weapons and equipment. The first appearance of Aliens as organized, strategizing hive minds. These concepts not only influenced the rest of the franchise, but science fiction as a whole as other franchises took these concepts and borrowed liberally from them.

  • Characters: I won’t even add “great” or “memorable” to this bullet point as they go far beyond that. Characters make this movie. Ripley is still one of the best characters in all of sci-fi and here she grows from a survivor to a true action heroine on par with anything Schwarzenegger has achieved. Tough, resourceful and smart without becoming the kind of “bad-ass” cliché a 13 year old boy or Quentin Tarantino finds interesting, Ripley personifies how to make a good action character without removing his or her humanity. Then there are the marines, the quiet cool of Corporal Hicks (Michael Biehn), the loudmouth braggart over-compensation of Hudson (Bill Paxton), the inexperience of Gorman (William Hope), and the absolutely kick-assness of Vasquez (Jenette Goldstein; and who, again, Jim Sterling rightly called “one of the toughest bastards in all of sci-fi”). There isn’t a marine wasted. Even characters you only see for a moment on screen or just in text, Drake, Vasquez’s incinerator partner; Wierzbowski and Crowe, marines whose camera feeds go fuzzy as their squad mates call for them; Dietrich the medic who is the first to get grabbed; Frost whose unfortunate job it was to carry the ammo. This is all off the top of my head, that’s how memorable these characters are. My personal favorite is Sergeant Apone (Al Matthews). Dripping personality, every word he speaks is a poetic verse of glorious career military jargon married with drill sergeant cadence. I personally would have gone back into the Hive for him just to have him chew me out for taking so long. Other than the marines we have Lance Henrickson in his signature performance as Bishop the “synthetic person,” corporate shill Burke played to slimy perfection by Paul Resier, and Carrie Henn as the lone colonial survivor Newt. Newt is an unusual character. This could easily have been one of those little kid characters so precocious and useless that audiences hate her. Instead she shows us how she survived on her own for so long and even helps with ideas and planning. I’m pretty sure I’d be more useless in that situation than Newt is…

  • Quotability: When people think of quotable movies the same names come up; The Godfather, Scarface, Goodfellas… Usually crime movies or movies with carefully designed catch phrases like Jerry McGuire. I’d posit that Aliens has some of the most memorable quotes of all time. From Apone’s ringing “Absolute BAD-asses” to Newt’s quiet “They mostly come at night….mostly…” And from Vasquez’s, “I only need to know one thing: Where. They. Are” to Ripley’s marvelous “Get away from her you BITCH.” There is more that is used and reused in pop culture, especially in the sci-fi pop-culture sub-genre than in almost any sci-fi movie ever. Maybe even surpassing Star Wars in some circles… Even phrases like “5 x 5” are now owned by Aliens. And of course…the most epic give up cry in the history of entertainment “Game over man…Game over!” Hell…Hudson could have his own quotes section…

Aliens succeeded by not trying to remake the original, while sticking to its formula, adding new effective elements that made sense in the world, introducing characters who feel real, and telling an absolutely terrific story. I love every second of it, and actually recommend by a wide margin the longer director’s cut, which includes memorable character-building scenes and an amazingly suspenseful sentry gun sequence. The only flaw is you actually like all the characters (well except Burke…) so much you don’t want any of them to die…

Perfectly written. Perfectly cast. Perfectly designed. Perfectly acted. Perfectly executed in every way.

A perfect organism receives a perfect five panicking Hudsons out of five.

Hudson

See my original thoughts on Aliens from last year’s “Best Horror Sequel” post here.

Dark Skies Gives Hope to New Horror

Sometimes you just get lucky. I’ve seen Dark Skies pop up on my TV for weeks, so last night I said, ‘what the heck, I’ll buy it.’ And I’m glad I did.

Overall, Dark Skies was an impressive new horror movie. It gave me hope that some people know how to make a good horror movie, and other directors and producers should pay attention. It was well shot and planned, and it has major rewatch value.

Let’s dig in. Here are a few of highlights from the movie: Contains spoilers!

Dark Skies Alien
Photo: http://www.cinemum.net

The Plot Is Refreshing

I cannot express how satisfying it is to include the plot in this review. Dark Skies tells the story of a family who becomes ‘haunted’ – not the house, the family. Think The Conjuring but with the whole family. However, ghosts do not haunt them; aliens do. I know it sounds odd at first, but embrace it. They are creepier than you think. Also, the movie plays a constant mind game with the audience, but it’s done so well you don’t realize it until the very end.

Note to Hollywood: The plot different but not stupid. It moves quickly, but there are few if any plot holes. It’s not a remake (thank goodness!). If a plot has been done 20 times in the last five years, don’t make the movie.

A Real Family

Every family has issues, money problems, stress, etc. sometimes. The Barrets have normal problems like unemployment and money issues, but I was thrilled that neither parent was an alcoholic. I think Hollywood throws alcohol into the mix to create a crazy scene or break a character down, but sometimes it’s not necessary. The villain should do the job and break down the characters.

The parents (Keri Russell, Josh Hamilton) have stress that affects their relationship, but they also work on the issues. They try to care for and love their kids. The brothers are close – adorable even – but they still have their own friends and interests. The Barrets feel real and believable, and you can’t blame them for the haunting. They are a normal 21st-century family.

Note to Hollywood: The actors did an amazing job. There were few special effects, and my awesome RevPub partner pointed out, “it was just actors doing  good job of being weird.” Also, pay attention to the scene with J.K. Simmons. It was a clear, concise way to explain everything. It also has a great line, “Nothing. Nothing makes you special.”

The Grays

I could do a post on the aliens alone. They torture this family, and it starts immediately. First, there are “break-ins” (the cop is an idiot by the way). Then the Barrets start to lose complete control. They have time lapses, become “possessed”, and do some crazy and creepy things. The audience never sees a Gray up close, which is awesome because it reduces the possibility of stupid effects. The Grays take this family over, and it eventually leads to abduction. They’re threatening, and it feels like it could happen to anyone. There’s no escape.

Note to Hollywood: Not seeing the monster is an effective way to scare an audience. It’s much more subtle.

Closure Is Everything

Ending a horror movie well remains one of the biggest obstacles in the genre. It’s hard to do because there are variables, and they can all feel the same. Dark Skies did it, though. The story ties into itself, a sequel is possible, no one jumps out or into the camera for a cheap scare. The aliens abduct a family member. Everything is not dismal or perfect. The Grays won, but at least the family survived, and there’s hope. It ended better than most modern horror movies, and I appreciate that.

Note to Hollywood: Stop using jump/cheap scares at the end. It’s getting annoying and repetitive.

I could go on and on about this movie, but I suggest seeing it yourself. If you’re on the fence about the alien thing, just go with it. I was a little skeptical at first because I was scared it was going to be dumb, but it wasn’t. Dark Skies is an effective, fun scary movie.

Feel free to let us know what you think about it in the comments below!

Alien (1979) – The Perfect Organism

I admittedly came late to the appreciation for this film. I saw the more action-packed sequel (previously covered in a “best sequel” post and covered in more detail next week) first as a kid and saw the original Ridley Scott film a couple years later. As a kid I expected to find the same high-energy sci-fi action of the second film in the franchise and instead found a slow-paced, tension-building, character-based horror movie.  I should warn these reviews WILL have spoilers, so if you’ve been drifting right between all the security grids for the past 57 years you should turn back now…

Seeing this movie as an adult I came to find new appreciation for it.

Alien is the earliest film in this review series and it establishes a number of broad traits the more successful movies of both franchises would also possess: characters you care about are established effortlessly through natural dialogue, the plot starts with misdirection, even though it’s science fiction the atmosphere and world are deep and believable, and it spans multiple genres.

The first trait is perhaps the most important for Alien. When the crew of the Nostromo awaken, out of position and given directives from the company to perform the unwelcome task of exploring a distress beacon, their interactions let you know everything about them.   Parker and Brett played perfectly by Yaphet Kotto and Harry Dean Stanton are the tag-team tradesmen of the bunch, low-men on the ladder more concerned with getting better rates than anything. Lambert played by Veronica Cartwright is a bit nervous and put-upon. Kane portrayed by the terrific John Hurt seems tired but eager. The dry and serious Ash, the Science Officer played ominously by Ian Holm. And Captain Dallas as portrayed by Tom Skerritt is calm and smooth but definitely in charge. So diverse and effective is the cast that a first-time viewer may not be aware that Sigourney Weaver’s Ellen Ripley, a warrant officer and third in chain of command, is the star of the film. Oh and there’s also Jonesy the cat.

John Hurt, Veronica Cartwright, Tom Skerritt, Yaphet Kotto, Sigourney Weaver, Harry Dean Stanton, and Ian Holm.

The final character introduced is the vessel itself, the Nostromo. Even though it is a starship for deep space travel it’s treated as mundane as an oil rig, and indeed it is simply a towing vessel for cargo or refineries. With a crew of less than 10 parts of the cavernous ship are bright white, well maintained, and unique.  Other parts are rugged, rusty, worn out, and solitary. Many of the spaces appear to be abandoned but loaded with materials giving much of the ship a junk-room feel. Those parts are the bridge of the USS Storage Room.

The turning point of Alien shouldn’t be a surprise, after all the movie is 36 years old, but DEFINITELY back out now if you’ve never seen it. The film opens in a very mundane manner, characters talking work, complaining, you see cliques and relationships before being sent to examine the unknown signal the computer has picked up. While exploring the beacon the away team finds rows of eggs and Kane ends up with a fingery-spider creature (later called a “facehugger”) attached to his head. They are unable to remove it and the creature eventually falls off and dies. Kane appears to be recovering, but later over dinner he begins to seize and a little toothy beast (later known as a “chestburster”) crashes through his ribs and skitters across the table.

Hello my baby…

This scene, in 1979, was shocking, especially to those used to the fun space opera romps or heavy dramatic sci-fi that copied the 2001 formula, as Alien pretends to for the first 30 minutes.

From that point on Alien becomes half slasher film half And Then There Were None as the crew searches the ship for the little beast, which they soon find has grown into a big beast, and are picked off one or two at a time. The difference between Alien and most slasher movies is you actually care about the characters and hope they aren’t the next one to have their brains gouged from their skull by HR Geiger’s double-mouthed Xenomorph.

It even commits a number of slasher movie clichés, such as a literal, but effective, unexpected, and sensible “cat-jumping” scene where Jonesy leaps out and runs. The scene serves as excellent misdirection, a quick jump scare, and breaks the team up for a moment (people never “split up” and go off on their own out of contact from the others, they stay in teams or always in communication), setting up the real scare that followed.  It also contains, what I think, is the best final girl trope in history.  You can read my thoughts on that here.

The cramped pipe-filled confines and dark, drippy atmosphere make it a natural place for the alien to hide and randomly appear to grab an unfortunate crew-member and scare the audience.

Scott made the best of the technology of the time. The alien creature was a performer in a suit so he kept the xenomorph hidden in shadows, obscured by scenery, and eventually they keep track of it using motion sensors, effectively creating tension with blips on a screen much like the barrels attached to the shark in Jaws. The practical effects give the alien an eerie feel, with tension provided by music and the intensity of the cast performances.

One excellent scene has Captain Dallas creeping through the ducts looking for the alien with a flamethrower. As the intensity ramps up the Dallas declares “Get me the hell out of here” while music, blips on the screen, and supporting performances build up to an awesome climax.

The second big misdirection is Ash, whose secret agenda comes as a shock when it’s revealed. Even after the initial shock of an eyeless snake with legs tearing its way through John Hurt the Ash subplot proves the film still has enough left to surprise you again.

“I can’t lie to you about your chances, but… you have my sympathies…”

Even amongst an excellent ensemble cast, Sigourney Weaver comes into her own as the break out star of the movie. At first she’s simply the only character with any sense; refusing to let Kane back into the ship while he has a creepy face-monster gripping his skull. She also shows she won’t take shit from some of the dissatisfied crew and even takes full command when the situation demands it. We admire and relate to her emotions, when she screams at the ship’s computer we feel her anger, and when she discovers Ash’s secrets we share her tears of rage. Then she saves the cat. Full scores all around.

Ridley Scott’s Alien in a number of ways marks the end of the space dramas of the 60s and 70s. For me it had the same effect on space films as Appetite for Destruction had on the glitzy hair metal of the 80s, once it arrived changed the landscape and there was no going back. The plodding pace, inactivity, and shallow/obscure plots of other space films would no longer suffice. Audiences now expected shocks, plot twists, and visceral climaxes in their movies.

It truly helped found the modern sci-fi space genre, spawned numerous clones, and continues to inspire other franchises today.

Every film in this review series across both franchises owes their existence to Alien and we, as sci-fi fans owe many of our other fandoms to it.

A solid and grown-up four and a half hugged faces out of 5.

AlienRating

Complete Review: Aliens and Predators Intro

Throughout my pre-adolescent and teenage years there were two film franchises that dominated my creative sensibilities: the Alien films and the Predator films.
These two IPs fueled a my art work, story-telling, and designing for years and even sparked my interest in warrior culture, comic books, and the sci-fi genre as a whole.
They were some of the first novels I bought for myself, and I wore the VHS taped-off-of-HBO versions of some of the movies out with repeated plays on summer vacations.


The years have not always been kind to these two venerable series as the films got reboots, sequels, spinoffs, and tie-ins that are of varying quality.  What hasn’t changed is my interest and love for the lore of both and some of the iterations of the franchises represent my favorites of their perspective media; from movies, to books, to comics, to video games.


The idea of a full retrospective has been floating around with me for a while but it seemed too big to do.  I’ve recently gone back to watch nearly every film in the movie franchise of both and the time felt right.  A long, complete review of all the movies in both the Alien and Predator franchise, including their various crossovers and tie-ins.  It’ll get years of opinions on two of my favorite series on paper for the first time and will be both gratifying and cathartic!


For the next ten weeks or so it’ll be all Aliens and all Predators all the time, covering the series from their most divine moments to their most ridiculous.

To start off here’s a nice taste of things to come:

Ready Player Two! – Playing Single Player Games with Two Players

Over the last two generations of gaming on-line competitive and co-op has become the new wave. Games that probably shouldn’t have had an online mode have had them shoehorned in, and other games are essentially only online modes. Back in the day, the only way to play with multiple players was to have another player there in the room with you, playing with a second controller.

My friend Mike and I (who have been playing games this way since the early 90s) used to go head-to-head in Street Fighter 2-Alpha 3 and co-op’d the HELL out of Streets of Rage and Final Fight.

During the Playstation era and beyond we found there were actually fewer games to play that way, though Twisted Metal 2’s co-op still ranks as one of the best co-op experiences we’ve ever played. As the industry started to release different kinds of games, we found different kinds of ways to play. We became avid players of Resident Evil and that was one of the first games we started playing what I call “single-player two-player.” Essentially, one player plays, the other watches, gives help with puzzles, provides amusing color commentary, and takes over when the first player is stuck, tired, or fails. This method of playing games has been the source of some of the funniest and best play experiences we’ve had and inside-joke memes that we still reference more than a decade later.

Mike was Thumper I was Outlaw in one of the few PS1 games we could play 2 player co-op.

Over the years we’ve played Resident Evil 1, 2, 3, Code Veronica, 4, the recent “remastered” version that way. We spent hours playing the original Mercenaries, swapping off for different missions or on character death. We’ve even played RPGs like Suikoden like this, though I was admittedly playing the original PC Aliens vs Predator game through some of that one.

Recently Jim-F*cking-Sterling-Son introduced me to the terrific Angry Joe Show and I was amazed to see that other players play in the same way. Watching Angry Joe and Other Joe play Daylight and The Crew reminded me of the days when this was my favorite way to game. It makes social gaming a blast without all the anonymous nonsense or detached remote distance that can comes with modern online multiplayer. The setup is far easier too. All you need is:

  • ANY game console, since you can play this way with anything from Atari 2600-Alienware PC.
  • A friend or friends who like(s) to play games
  • ANY game
  • Snacks (optional but recommended)

That’s all. No internet connections, high-end PC components, expensive TVs, or the newest consoles.

Ever since being reminded of the fun of single-player two-player I’ve been eager to get back into it. Mike and I have queued up Outlast and Evil Within to try out, one is probably going to scare us, the other more likely to just be a swap off RE-style kind of experience.

If you’ve never played this way I can’t recommend it enough. It’s directly social, not the way online social activity takes place, you can mix in other things like board games when you want a break, and you actually go through a game narrative, which is often sorely lacking in many online multiplayer games. In my opinion it’s one of the best ways to play video games with friends and can even turn a mediocre game into hours of great experiences.

As a bonus here are some of the strange comments made during our two-player play throughs of random games:

  • “Why’s it gotta be you?!” – Said by Mike while fighting the Warlord of Blood in Diablo.  He led the WoB around a solid structure for a long time occasionally hitting one of his minions.  He turned once and the Warlord himself was there, causing Mike to flee in terror with those words.
  • “Not so much fireballs…” – A comment I made while playing Street Fighter Alpha 3 and showing Mike Karin’s “counter” ability, explaining how it could even block some special moves.
  • “F*ck me in the goat ass, he’s doing it again!” – Mike shouted this during a play through of the original Mercenaries where we traded off every time one of us died.  During a mission around a bunch of tanker trucks there were a dozen RPG enemies who fired their rockets, not caring if they killed each other or themselves, as long as they killed us.  After surviving one such barrage and feeling around a truck, another enemy raised his RPG, and Mike uttered those immortal words.
  • “You can’t quit during a cinematic!” – Said during our original play through of Resident Evil 2.  I said I wanted to get some food when a cut scene played and Mike remonstrated me with those words.  Funny aside, it wasn’t even a cinematic, just the first pan up after entering the police station.
  • “BUDDY!” – What we say every time we turn a corner in Outlast now.  Because Trager…because f*ck Trager…
The lobby in Resident Evil 2…a supposed place for a “cinematic”