Life Lessons Learned from Video Games #2: The Value of Life in Snake Eater

The first post in this series was a fun one, so this one will be an actual lesson I learned from game-master Hideo Kojima.  Also telling this story to the other half of the RevPub team provided inspiration for the Life Lessons series.

Most of us play games without giving thought to life or death.  Even when we die in games it’s never terribly critical.  I’ll show my age when I say this but…there was a time when dying in a game could bring up a dreaded GAME OVER screen that actually meant something.  It usually meant starting over from the beginning.  Of course this was after expending a number of lives, so even then your own character’s death meant little, let alone the countless enemies that were stomped, shot, burned, or blown up during your gaming rampage.

This has changed in the last few years with games like Demon’s Souls and its sequel, Dark Souls, where death is more than just a minor inconvenience and can change the alignment of the world and the style of gameplay.  But even in these games slaughtering countless monsters and faceless knights was a positive and absolutely necessary as it provided you with currency.

And that’s the classic relationship of games.  They reward you for offing enemies; the tougher the enemy, the greater the reward, and this trend is true across genres; mindless shooters, over-rated RPGs, basic platformers, and even the earliest arcades.  I won’t go into a preachy lecture about what this teaches gamers.  Games are entertainment, they aren’t meant to teach players how to behave and anyone who thinks stomping on someone’s head is a viable method of problem-solving needs help anyway (though I could be persuaded it is likely the best technique when dealing with giant belligerent mushrooms…)  This doesn’t mean games can’t occasionally teach you something about the value of life and one such game for me was Metal Gear Solid 3: Snake Eater.

The Sorrow
Get ready…if you played through the first time like I did…this is going to be a long walk….

Hideo Kojima turned the gaming world on its head with Metal Gear, a game series that rewards players for not killing, not being seen, and not interacting with enemies except when deemed necessary by the narrative.  MGS3 brought this to an entirely new level, however.  I played MGS3 the first time through like most of players.  I tried to sneak, got busted a lot and had to shoot my way out of danger until the alarms ceased, usually after I killed nearly every guard in the hemisphere and dove under a convenient truck.  Even when not getting caught sneaking around, I would camo myself up and use my trusty knife to off hapless guards unfortunate enough ventured by my position.  I went through that game like John Rambo on a Red Bull binge until…The Sorrow.  After a thrilling chase through the sewers and a Fugitive-style dive into a stream you enter a near-death, dream-like state where you walk down a  river.  Walking for what seemed like eternity I kept passing shadowy figures of faceless guards all screaming and showing wounds.  It took so long to walk though the river I thought I’d hit a glitch.  Until I saw The Pain, an unmistakable early boss, crawl by.  Then dozens more soldiers…and The Fear.  It finally dawned on me: the countless soldiers I walked through…were all the people I’d killed in the game…  I walked through the river for no less than 15 minutes.  It’s a long time just to press forward on the analog stick and an even longer one when hundreds of men I’d killed screamed in agony around me.  By the time I got to The Sorrow, the boss of the stage, I  barely wanted to play any more.  Before the battle commenced I reset the game…and started over.  The second play through I killed no one, was never spotted, and (yes it lowered my ranking) used only the tranq gun and CQC.  Never had a game so brutally shown the consequences of my actions and blatantly shoved my easy-way-out choice of gameplay right in my face.  Only Kojima could think of something like that.

Hideo Kojima
Hideo Kojima, the dude that made me question my morals…

Since then games like Heavy Rain have offered similar experiences to face the consequences of your actions but MGS3 still stands out, not by punishing you through points, fewer power-ups, altered story-telling, or reduced game play time, but by making you literally face your victims.  In the end it is just a video game but it gives me some hope in humanity…because if a machine, a video game, can learn the value of human life … maybe we can too ; )

Electronic media: saving humanity from itself since 1991…

Life Lessons Learned from Video Games 1: Found Food is Good For You!

Like most of the American generation born between 1975-1985, I grew up in the golden age of video games.  Starting with an Atari 400, moving to an Atari 800XL, an NES, and finally settling with Sega consoles throughout much of the 90s, I became a “gamer” at an early age and remain one to this day.  Recently elitists and exclusionists have hijacked that term, but to me a “gamer” is still just someone who enjoys playing games.  Any games from the board variety, to the cellphone kind, to the newest console release.  Whether they play once a month or 24/7, whether they’re hardcore MMORPGrs with hundreds of hours logged or they just play the Sims on their PC, it’s the pure enjoyment of playing a game that makes one a gamer.  Not how high they’re ranked, how many accessories you own, or how many noobs you’ve pwned.  At it’s heart, gaming is just entertainment; it’s not life or death.  So to all my generation who live and breathe by their gear, their rankings, or their e-reputations … seriously … it’s just a game. Kick back and have some fun.

During my long gaming history I have learned a lot of lessons, lessons that apply to both the real world and the virtual world.  Real world lessons aren’t always apparent, and the games that teach them can sometimes be surprising.  Virtual lessons are more about the peculiarities of the gaming world, ways you learn to interact with a world of invisible walls and filled with store clerks who never leave their desks and repeat the same two lines over and over for all eternity.

Since this is the first post of this type, I thought I’d keep it light and start with a virtual world lesson:

If You Are Ever Injured, Seek Out Turkeys, Apples, Pizzas, Pork Chops, and Sodas Hidden in your Environment … and EAT Them Instantly!

I know what everyone’s thinking … eating found food doesn’t sound like a good idea but, trust me, I spent a lot of time playing Castlevania, Teenage Mutant Ninja Turtles, Streets of Rage 2 & 3, and Final Fight.  Found food will help you immeasurably.  A turkey found in a garbage can you’ve just smashed into a fading, dented version of  itself after breaking heads all over Metro City or a roast uncovered after you’ve whipped some brick walls of a Transylvania castle into rubble will save your life!  This is one of those lessons I’ve always questioned as I’ve played games, but it shows up again and again.  I can’t imagine grabbing food out of the trash or a crumbling castle being good for one’s constitution, but don’t take my word for it; ask Simon, Donatello, or Axel…it’ll bring you back from near death.

Castlevania Meat
There’s the delicious, life-saving food item…found by smashing open the walls of a musty evil castle…
TMNT Food
Ever been near-death beating up weird spider-things and guys with chainsaws in a warehouse? Look around and see if there’s a pizza floating in the air on a blue square! A WHOLE pizza too. Those are the best ones….
Streets of Rage 2 Apple
Taken some hits pummeling street trash through blue back alleys and baseball fields? Luckily there’s an apple hidden in a roadside sign. That’ll give you the boost you need!  Eat the apple, Axel…EAT IT!
Streets of Rage 2 Turkey
And if you’re in REAL trouble knock over the random trashcan and you may discover a fully-cooked turkey dinner complete with platter!

Now, obviously, game programmers and designers probably got a little sick of using medical kits and vague red crosses as health power ups.  It still seems strange that food as a medical restorative was and still is so popular.  In the amazing fantasy world of video games it’s one of those things we just take for granted.  But who says it can’t be applied to real life?  I say we all give  it a try.

So lesson learned.  Next time you feel life slipping away and the world (or a gang of thugs) is beating you down, break open a nearby sign, rock, garbage can, or potted plant and eat the tasty contents revealed.  Instantly.  And watch the profound impact on your health!