The Philosophy of Frozen

Off The Top of My HeadI’m a guy in my thirties so why would I discuss a Disney animated feature from last year marketed (if you buy into the whole “gender roles” thing) mostly to young girls?  Because I think it actually has a lot of very good messages that apply to everyone.  It may have just hit me at the right time, but it really did strike me as a having very positive philosophic message and I picked my favorites.  Since it has a wintry atmosphere it felt like the right season!

1.) Conceal it Don’t Feel it: A lot of us have found ourselves in environments where repression was favored over personal expression.  As the film, and life, have shown that kind of thinking only leads to temporary containment and eventual explosion of bottled up emotion.  These releases can be positive or negative…so it’s better to live with and as you truly are.  The people who truly care about you will understand.

2.) Nothing’s in My Way: A number of times over the past few years I’ve felt that “waiting for the right time” or the “perfect moment” was the best thing I could do.  Keeping the status quo until everything was just so would yield the best results.  Only very recently I realized there is no perfect moment.  And the only thing in the way of my progress was me.  So for the first time in forever I’ve really felt like nothing’s in my way.  And that’s true for most of us.

3.) Let it Go:  The most important message I think of the film.  We all linger on what could have been, stew over how we were wronged, and lament over what we’ve lost.  Spend too much time looking back and you’ll never see what you have here, and now.  All that stuff is a burden and a weight to carry.  Use it, learn from it, but once we’ve used it…let it go…and make room for something new.

4.) People Don’t Really Change:  Though it’s mentioned in a song about love I find this to be true in all human interactions.  Though the details of a person may change their foundations never do.  Honorable people generally stay honorable, scoundrels stay scoundrels.  Loyal people are loyal to the end and bastards always seek their moment to be bastardy.  And it may sound strange but I firmly believe that we can have all these kinds of people as friends, even the worst of the worst, as long as we fully understand who and what they are.  Trying to change that chaotic evil into lawful good though will result in nothing but agony for both.

and last but not least…

5.) Reindeer are Better than People:  That goes for most animals…they are better than people 😉

This movie really did have an impact on me.  Again it may have been the right story at the right time…but it opened me up to a number of realizations about how I perceive my own life.

From the RevPub Team to all of you, Happy Holidays (or happy lack of holidays for all the non-celebrators out there) we’ll have more new content coming soon and will have even bigger and better stuff coming in the new year!

 

Table Top Home Brew

I’m actually working on a couple of posts that are taking a bit more oomph than expected so I thought I’d post something my friend Mike and I made a few months ago and we just last week starting up again.

With the growing popularity of Wil Wheaton’s TableTop and board gaming in general, a lot of YouTube Let’s Players are moving to the real world and out of the digital one.  There are a number of channels that play a variety of table top games on video and we, as avid fans and gamers ourselves, decided to start doing some of our own.

It’s VERY amateurish and has 0 production value (I used my Sony SLR which can only shoot 29:57 before it shuts off) and we had to set up a fixed position for the games we’ve played.  We had some good runs at this game of Castle Panic though and we hope to do some more with actual editing and shots.  Not to compete or become a “thing” just because we have a lot of “moments” in these games that are worht capturing, as many gamers do, and we feel it’s fun to share with the gamer community at large!

Beware there’s the language of a couple of people playing games…and not always so successfully in these vids!

 

The Pilkington Experience: The Moaning of Life

PilkingtonLibrary

I’m a big fan of Karl Pilkington.

Earlier this year Karl broke free from Ricky Gervais and Stephen Merchant and made his own show.  Based on his highly successful and lucrative Idiot Abroad, Karl undertook a new around-the-world adventure in The Moaning of Life where, instead of visiting exotic locales to see the sites, he’s going to understand some of the most universal and basic concepts of humanity: Marriage and Love, Happiness, Vocation and Money, Children, and Death.  In the five part series he takes an interesting look at each topic and gives his very Karl views on all of it.

Here are my thoughts on each episode:

  • Marriage: Possibly the most uncomfortable of all of Karl’s adventures he is involved in an arranged marriage (her family was interested in him once they learned of his fiscal status!) and even goes to a “pheromone party” in California. Even Karl admits he forgot completely about Suzanne during some of his interactions, and his honesty actually pretty refreshing.  He shares many of my thoughts on marriage: the end result is the same whether you invite 5,000 people and spend 200,000 grand or invite two people and pay the license fee alone.  He even comes up with a pretty unique marriage concept!

 

  • Happiness: One of the best episodes of Karl’s adventures ever. He visits different people to see how others find happiness.  From pain parties to Raramuri runners and from plastic surgery to life without money, Karl does it all, and surprisingly declares the simple things that make him happy.  It’s nice to see Karl with a smile.

 

  • Children: Karl isn’t into kids. I can understand.  His face with a crying baby is priceless.  Karl’s attitude even rubs off on others, such as a Japanese artist at a fertility festival.  His reaction to childbirth is incredibly genuine.  One of the best segments is something he brought up on an old Ricky Gervais Show, the “dwarf kid rental” where a couple of little people actors go to a couple who want kids and they behave as children for a day.  The couple was really affected and it would make people think hard before diving into parenthood.

 

  • Vocation and Money: Karl’s needs in life are shown to be as down-to-earth as ever. He sees fantastic wealth and asks why a watch would need to cost 70 thousand pounds.  How a rich man can buy a McLaren and then be on to the next thing without enjoying it, and who needs a butler in this day and age.  He tries jobs from hustling to modeling and tries to define what a true “vocation” would be.  In the end Karl’s summation that everyone wants to “sit on their arse” and wealth only allows people to do so in better surroundings is about as good an indictment of capitalism as there can be.

 

  • Death: Karl explores grief, funerary customs, and even comments on religion. Again Karl gets right to the point, it’s the living who need our consideration, the dead aren’t bothered anymore. Possibly as moving as the Fuji episode of Idiot Abroad, Karl shows what he feels is a good send off for someone, how he’d like his burial to be studied by future archaeologists, and even gives a complete stranger an unironically touching memorial.

I was skeptical that this show would live up, we’ve see Karl go around the world, and now he’s not being tortured long distance by Ricky and Stephen, but The Moaning of Life I feel is more Karl being true.  He’s more himself, he’s chosen what to participate in, and it’s all about his opinions, not on sites he’s seeing or achievements he can gain, but on some of the most intrinsic and basic elements of human life.

It really is terrific and though it took it’s time to get to US audiences it was worth the wait.

Here’s hoping for Series 2!

Karl XFM

Karl Ricky Gervais Show

Karl’s the Author

Karl’s Wit and Wisdom

Idiot Abroad Season 1, Season 2, Season 3

Karl’s Books: Idiot Abroad, Karlology, Idiot Abroad 2

Off the Top of my Head: Realism and the Reload Mentality

I’m a big fan of movies.  Bigger than most probably.  Due to my OCDs I tend to get stuck in a loop and watch and rewatch films over and over, so I can say without a doubt I’ve seen hundreds of shoot outs.  I can probably sit down one weekend and spend about 36 hours typing out the best 50 shoot outs I’ve ever seen and why they’re great.

Sometime during the late 80s and early 90s a trend began to become more common mocking great shootout scenes as being  “unrealistic.”  From the great westerns of Clint Eastwood and to the cartoon blast ups of Rambo and Commando scoffs of “how stupid look how fake that is” started to be heard in living rooms and theaters all over the country.  Then this sentiment spread to the internet.  Though this mockery has many facets one theme tended to overshadow the rest: guns use ammo, this ammo is limited, they never reload the guns so the movie is saying that six shooter hold 50 bullets.

I personally think this is a misunderstanding.  Just because we never SEE a gun reloaded doesn’t mean it doesn’t happen.  The filmmakers have just decided that watching someone reload a gun isn’t as exciting as watching them shoot said gun.  I’m not sure who wants to see Josey Wales placing bullets in chambers, priming the caps, and cocking the hammer.  Not when we can see him taking out Kansas Red Legs with abandon.

As I said at the top of this post I’ve seen so many great shoot outs I can’t possibly count them.  I have seen only TWO scenes ABOUT reloading I’d consider to be good though.  Both worked into the story of the scene and both were used for tension.  Furthermore only one was in a really good movie!

  1. The first good reloading scene I’ve seen was in A Fistful of Dollars, Sergio Leone’s take on Yojimbo, when Joe and Ramon Rojo face off with pistol vs rifle.  One bullet each.  Who can load their weapon and get the other guy first?  Using music, short shots, and timing this scene made the reloading of those guns seriously effective.  It made sense to see it as it added to the scene and made for a great climax to some already fantastic shooty action.
  2. The second good reloading scene was in the Mel Gibson American Independence fantasy fiction The Patriot where Gibson’s film son, Heath Ledger and the movies Banastre Tarleton copy have a single-shot musket reload fight.  This tension was caused by the time it took to reload those 18th Century guns.  The best scene in the film, the two duelists miss their first shot then race to reload to get their second shots at close range.  Also tied into the story of the scene and integral to the tension, it was important to see them reload because who was first was going to get the other guy.

So why is reloading NOT important to see, despite the calls for “realism” in a movie?  Because it can be implied.  Yes that gun holds 16 rounds and one in the chamber.  It doesn’t mean we have to see every time they change the clip.  Yes that peacemaker holds 6 shots but they were remarkably dull to reload (open gate, expel spent shell, load new shell, one at a time) so why do I need to see this on film?  Filmmakers I think should stick with entertainment over the rallying cry for “realism” because movies aren’t real.  Don’t stop the action so we can see our hero put new bullets in his or her weapon unless it’s essential to the story or tension in the scene as above.  Otherwise it should be done as “stage business,” added in during a lull in the action.

That being said, I don’t need to see action heroes reload their guns, bows, or quivers any more than I need to see them go grocery shopping, fill a PEZ dispenser, or get gas…  Let’s use our imaginations to assume it happened and just enjoy some cordite-fuelled violence.

Now let’s forget how many bullets each kind of gun can hold and watch the kick-ass shoot out at the end of Hard Boiled.  This is the greatest shootout in history.  Any reloading done is incidental.  You DO see it, but those guns keep shooting long after they should but who CARES.  One of the best action runners in history…  Here’s how it’s done people…

 

Story of the Month: The Failure of Zombie Cookies

StoryoftheMonth

Halloween more than any other holiday is a “pot luck” holiday to me.

This year rather than just do something store bought I thought I’d go all out and MAKE something.  While I’m actually a pretty good cook, I’m a lousy baker, but I put that aside and decided to try my hand at making some cookies.  I found some really clever Thriller style dancin’ zombie cookie cutters and thought I’d make a nice Halloween zombie horde.

Knowing my limitations I decided against making dough from scratch and bought some tubes of sugar cookie dough.  I rolled it out and following the instructions got it to a certain thickness before applying the cutters.  As soon as I removed the cutter, however, the cookie fell to pieces.  I determined the dough to be too thin and re-rolled it a bit thicker.  I applied the cutter again, and upon removing it only the head and arms and legs stuck this time, leaving just a zombie torso.  .  While dismembered would be in-theme, it seemed like too much of a mess up again and I decided to scrap those too.

At this point the dough started to get sticky so I re-floured it and put it in the fridge.  After letting it chill I re-rolled it thicker and tried the cutters again.  This time when I took the cookie cutter off the arms and legs stretched WAY out making an octopus-armed zombie.  At this point I started to get angry.  Like REALLY angry.

I re-rolled the whole batch SUPER thick and used the cutters finally having cookies survive the process:

20141030_161335

I didn’t have a cookie sheet so I put six of them on a pizza pan, put them in the oven to cook, and continued to cut the rest of the dough, making 30-40 dancin’ zombies.

When the timer went off and opened the oven and found the six zombie cookies I was baking had merged into one GIANT cookie on the pan.  Apparently cutting them thick enough to survive the cutters meant they were so thick they swelled and spread out while cooking!20141030_161330

They shattered into a mess when I took them off the pan and I tried to make only twoto see if they’d just swell without merging into a zombie-cookie-blob form.  It made this:

20141030_161735
I made Venus of Willendorf Cookies

 

 

Finally furious beyond imagining I yelled “F*CK THIS!” wadded the rest up into a bowl and bought some friggin cookies at the store on the way in the next morning.

Though admittedly the pics of my baking failure and the story was a bigger hit at the pot luck than any dessert I could’ve made.

Here’s hoping if anyone has to do any baking for the rest of the holiday season it goes better than my experiment and failing that you at least get as good a story out of it…

Off the Top of My Head: Media Realism and Doom

Off The Top of My Head

There has been an odd move in video media to make things more “realistic.”  I’m not sure where this trend originated but having grown up in the 80s and 90s I find it more than a little troubling.  I have spotted a few trends that cross various kinds of media but I’ll use some specific examples to try and make the broad points.  There will be a few of these but I’ll start with one that’s been nagging me the most.  Realism in First Person Shooters.

DOOM.  Yes.  When I think 1st person shooters I still think of Doom.  In Doom you could about 8 weapons, you moved like you were wearing roller skates on a conveyor belt, and the rocket launcher fired out of the middle of your character’s chest.  But while playing Doom I don’t recall ever thinking, “You know what this game needs?  More realism.”  If I played Doom II and I could only carry a shotgun and a plasma rifle I’d be pretty pissed…  Likewise, to heal yourself all you have to do is run over various sizes of health power ups.  I’m not sure how much the game would have been improved by making me stop and actually treat my wounds realistically.

Yep firing a rocket out of the middle of my chest. What?

Fast forward to the modern FPS.  You are usually restricted to carrying a limited number of weapons, running makes the camera (and I use the word CAMERA) bob around like mad and healing somehow takes place just by hiding and not taking damage for a while.  It’s like people forgot how to video game…  All of this was done in the name of realism. Without getting into the fact that for some reason hiding behind a building and breathing until you regain color to the screen is a more realistic way of healing gunshot wounds than running over health packs, why did the industry feel this was necessary?  How does limiting the number of weapons I can carry improve the gaming experience?  How does making the movement look more like “actual” movement help the game play?  I never thought the movement in Doom, or even Wolfenstein, felt bad.  It felt like a video game and since that’s what I was playing it was a-ok.

The addition of seeing a characters hands filling part of the screen has greatly improved my gaming experience. Having NPCs do all the work helps too.

Even stranger is the idea that you can make something like this realistic, but not too realistic as that would be crazy.  How about one-hit kills?  I don’t know too many guys who can take a half dozen gunhits before crouching behind a wall and shaking it off.  How about completely limited ammo?  You have your primary weapon and a couple reloads.  Your secondary weapon and a couple of reloads.  You can’t interchange ammo and when you run out you’re SOL unless a realistic supply depot is nearby.  Or powder burns.  Or misfires.  We don’t see our characters eat very often.  Or go to the bathroom.  (unless it’s the Sims) but no one is clamoring for those additions.  Of course no one really clamored for the others either.

To me an FPS is essentially watching a wheeled humanoid, nearly impervious to wounds, with a Go-Pro on its head and a weapon for its right arm navigate an environment, shoot the other humanoids and make them dead.  There’s no adding realism to that really…  Or if realism MUST be added it shouldn’t be done so at the cost of fun.  I can’t remember having fun with an FPS made after 2006.  Of course the new generation of Modern Military Shooter fans will rend their garments and tell me why Call of Duty is far superior to Quake; and just looking at the shiny their case looks sound.  But when it comes to fun there’s no competition.  Give me the brown castles and 2D sprite enemies of Quake any day…  At least its level of “realism” makes sense!